Connected the battle engine to the UI. Beginning to make messages appear in the UI

This commit is contained in:
James Daly
2019-06-13 22:22:57 -04:00
parent 2805bbf1c7
commit 0b52e91a3d
11 changed files with 109 additions and 61 deletions

View File

@@ -2,11 +2,12 @@ package fmon.battle
import scala.util.Random
import fmon.battle.msg._
import fmon.stat._
import fmon.stat.Statistic._
import fmon.util.Fraction
class BattleEngine(val player: Party, val enemy: Party)(implicit val rng: Random) {
class BattleEngine(val player: Party, val enemy: Party)(implicit val reader: SignalConsumer, val rng: Random) extends SignalConsumer {
def play() = {
println(player.lead.level)
@@ -15,8 +16,6 @@ class BattleEngine(val player: Party, val enemy: Party)(implicit val rng: Random
}
}
def playTurn(): Unit = {
val playerAction = player.pollAction(enemy)
playTurn(playerAction)
@@ -36,7 +35,7 @@ class BattleEngine(val player: Party, val enemy: Party)(implicit val rng: Random
val replace = player.pollReplacement(enemy)
player.switchIn(replace)
} else {
println(s"${player.trainer} has lost!")
this ! Message(s"${player.trainer} has lost!")
}
}
if (!enemy.lead.isAlive) {
@@ -47,9 +46,6 @@ class BattleEngine(val player: Party, val enemy: Party)(implicit val rng: Random
println(s"${enemy.trainer} has lost!")
}
}
println(s"${player.lead}(${player.lead.hp}/${player.lead(Hp)})")
println(s"${enemy.lead}(${enemy.lead.hp}/${enemy.lead(Hp)})")
}
def useMove(action: Action) = {
@@ -62,4 +58,8 @@ class BattleEngine(val player: Party, val enemy: Party)(implicit val rng: Random
}
}
}
def !(msg: Signal) = {
reader ! msg
}
}

View File

@@ -10,10 +10,11 @@ import scalafx.scene.Parent
import scalafx.scene.control._
import scalafx.scene.layout._
import fmon.battle.msg._
import fmon.stat._
import fmon.stat.Statistic._
class BattleUI {
class BattleUI extends SignalConsumer {
@FXML var usName: jfxsc.Label = _
@FXML var usLv: jfxsc.Label = _
@FXML var usHealth: jfxsc.Label = _
@@ -23,32 +24,50 @@ class BattleUI {
@FXML var themHealth: jfxsc.Label = _
@FXML var themHealthBar: jfxsc.ProgressBar = _
@FXML var buttonPane: javafx.scene.layout.VBox = _
@FXML var messages: jfxsc.TextArea = _
private var engine: BattleEngine = _
def setEngine(engine: BattleEngine): Unit = {
this.engine = engine
updateUI()
}
def updateUI(): Unit = {
val player = engine.player.lead
usName.text = player.name
usLv.text = s"Lv. ${player.level}"
usHealth.text = s"${player.hp}/${player.maxhp}"
usHealthBar.progress = player.hp / player.maxhp
usHealthBar.progress = player.hp.toDouble / player.maxhp
val enemy = engine.enemy.lead
themName.text = enemy.name
themLv.text = s"Lv. ${enemy.level}"
themHealth.text = s"${enemy.hp}/${enemy.maxhp}"
themHealthBar.progress = enemy.hp / enemy.maxhp
themHealthBar.progress = enemy.hp.toDouble / enemy.maxhp
val buttons = player.base.moves.map(move => loadMoveButton(move))
buttonPane.children = buttons
}
def onMove(move: Move): Unit = {
val action = Action(engine.player.lead, move, engine.enemy.lead)
engine.playTurn(action)
updateUI()
}
def !(msg: Signal): Unit = {
msg match {
case Message(text) => messages.text = s"${messages.text()}${text}\n"
}
}
private def loadMoveButton(move: Move): Button = {
val fxmlLoader = new FXMLLoader(getClass.getResource("moveButton.fxml"))
fxmlLoader.setBuilderFactory(new JavaFXBuilderFactory())
val button = fxmlLoader.load[jfxsc.Button]()
val controller = fxmlLoader.getController[MoveButton]()
controller.setup(move)
controller.setup(move, onMove)
button
}
}

View File

@@ -13,15 +13,16 @@ class MoveButton {
@FXML var moveName: jfxsc.Label = _
@FXML var moveUses: jfxsc.Label = _
private var move: Move = _
private var callback: Move => Unit = _
def setup(mv: Move): Unit = {
def setup(mv: Move, callback: Move => Unit): Unit = {
move = mv
moveName.text = mv.name
moveUses.text = s"${move.pp}/${move.pp}"
this.callback = callback
}
def moveActivate(): Unit = {
println("We should take a turn here")
println(s"${moveBtn.width}")
callback(move)
}
}

View File

@@ -7,6 +7,7 @@
<?import javafx.scene.control.ProgressBar?>
<?import javafx.scene.control.ScrollPane?>
<?import javafx.scene.control.SeparatorMenuItem?>
<?import javafx.scene.control.TextArea?>
<?import javafx.scene.image.Image?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.AnchorPane?>
@@ -132,11 +133,12 @@
</Label>
</children>
</GridPane>
<ScrollPane hbarPolicy="NEVER" layoutX="616.0" layoutY="344.0" prefHeight="200.0" prefWidth="200.0">
<ScrollPane hbarPolicy="NEVER" layoutX="32.0" layoutY="29.0" prefHeight="200.0" prefWidth="200.0">
<content>
<VBox fx:id="buttonPane" />
</content>
</ScrollPane>
<TextArea fx:id="messages" layoutX="440.0" layoutY="449.0" prefHeight="112.0" prefWidth="399.0" />
</children>
</AnchorPane>
</children>

View File

@@ -0,0 +1,11 @@
package fmon.battle.msg
trait SignalConsumer {
def !(msg: Signal): Unit
}
trait Signal
case class Message(val text: String) extends Signal {
}