Fixed the animations to occur sequentially rather than all at once
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@@ -29,8 +29,8 @@ class Game extends Application {
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implicit val rng = new scala.util.Random()
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val form1 = Form("Diabolo")
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val form2 = Form("Chanilla")
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val movepool1 = IndexedSeq(Move("eruption"), Move("willowisp"), Move("thunderbolt"), Move("thunderwave"), Move("blastburn"))
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val movepool2 = IndexedSeq(Move("razorwind"))
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val movepool1 = IndexedSeq(Move("eruption"), Move("willowisp"), Move("thunderbolt"), Move("thunderwave"), Move("thundershock"))
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val movepool2 = IndexedSeq(Move("tackle"))
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val p1 = TrainerID("Jaeda", Gender.Female, 0)
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val p2 = TrainerID("Wild Monster", Gender.Male, 0)
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val party1 = new Party(p1, new MonsterPtr(Monster.generate("Allied Mon", p1, 500, form1, movepool1)), IndexedSeq())
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