Fixed the animations to occur sequentially rather than all at once

This commit is contained in:
James Daly
2019-06-19 22:11:05 -04:00
parent e008892c13
commit 11b03b02d2
2 changed files with 89 additions and 45 deletions

View File

@@ -29,8 +29,8 @@ class Game extends Application {
implicit val rng = new scala.util.Random()
val form1 = Form("Diabolo")
val form2 = Form("Chanilla")
val movepool1 = IndexedSeq(Move("eruption"), Move("willowisp"), Move("thunderbolt"), Move("thunderwave"), Move("blastburn"))
val movepool2 = IndexedSeq(Move("razorwind"))
val movepool1 = IndexedSeq(Move("eruption"), Move("willowisp"), Move("thunderbolt"), Move("thunderwave"), Move("thundershock"))
val movepool2 = IndexedSeq(Move("tackle"))
val p1 = TrainerID("Jaeda", Gender.Female, 0)
val p2 = TrainerID("Wild Monster", Gender.Male, 0)
val party1 = new Party(p1, new MonsterPtr(Monster.generate("Allied Mon", p1, 500, form1, movepool1)), IndexedSeq())