Added animations for dealing damage, but they currently happen concurrently
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@@ -9,7 +9,7 @@ import scala.io.Source
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import scala.util.Random
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import Statistic._
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import fmon.battle.msg.{Message, SignalConsumer}
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import fmon.battle.msg._
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import fmon.util._
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object MoveType extends Enumeration {
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@@ -81,8 +81,10 @@ abstract class Move extends MoveTurn {
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val actualDmg = target.takeDamage(dmg)
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if (dmg == actualDmg) {
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reader ! Message(s"$target takes $actualDmg damage!")
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reader ! DamageMsg(dmg, target, element)
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} else {
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reader ! Message(s"$target takes $actualDmg (+${dmg - actualDmg} overkill) damage!")
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reader ! DamageMsg(dmg, target, element)
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}
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if (drain > 0.frac) {
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val healing = Math.max(drain * actualDmg, 1)
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@@ -92,6 +94,7 @@ abstract class Move extends MoveTurn {
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val recoil = Math.max(-drain * actualDmg, 1)
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user.takeDamage(recoil)
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reader ! Message(s"$user took $recoil damage from recoil!")
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reader ! DamageMsg(actualDmg, target, Element("None"))
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}
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target.base.ability.onAfterDamage(user, this, target, actualDmg)
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