Allowed the size of the levels to be changed and created the initial window that the world map will play in.

This commit is contained in:
James Daly 2019-07-17 22:42:44 -04:00
parent 0ff64797d9
commit 32542df86c
8 changed files with 281 additions and 33 deletions

View File

@ -18,7 +18,7 @@
<?import javafx.scene.paint.Color?> <?import javafx.scene.paint.Color?>
<?import javafx.scene.text.Font?> <?import javafx.scene.text.Font?>
<VBox prefHeight="600.0" prefWidth="900.0" xmlns="http://javafx.com/javafx/11.0.1" xmlns:fx="http://javafx.com/fxml/1" fx:controller="fmon.builder.MapBuilder"> <VBox prefHeight="600.0" prefWidth="900.0" xmlns="http://javafx.com/javafx/8.0.171" xmlns:fx="http://javafx.com/fxml/1" fx:controller="fmon.builder.MapBuilder">
<children> <children>
<MenuBar VBox.vgrow="NEVER"> <MenuBar VBox.vgrow="NEVER">
<menus> <menus>
@ -50,6 +50,8 @@
<SeparatorMenuItem mnemonicParsing="false" /> <SeparatorMenuItem mnemonicParsing="false" />
<MenuItem mnemonicParsing="false" text="Select All" /> <MenuItem mnemonicParsing="false" text="Select All" />
<MenuItem mnemonicParsing="false" text="Unselect All" /> <MenuItem mnemonicParsing="false" text="Unselect All" />
<SeparatorMenuItem mnemonicParsing="false" />
<MenuItem mnemonicParsing="false" onAction="#onPropertiesDialog" text="Properties ..." />
</items> </items>
</Menu> </Menu>
<Menu mnemonicParsing="false" text="Help"> <Menu mnemonicParsing="false" text="Help">
@ -64,6 +66,8 @@
<TabPane> <TabPane>
<tabs> <tabs>
<Tab closable="false" text="A"> <Tab closable="false" text="A">
<content>
<ScrollPane>
<content> <content>
<AnchorPane> <AnchorPane>
<children> <children>
@ -71,8 +75,12 @@
</children> </children>
</AnchorPane> </AnchorPane>
</content> </content>
</ScrollPane>
</content>
</Tab> </Tab>
<Tab closable="false" text="B"> <Tab closable="false" text="B">
<content>
<ScrollPane>
<content> <content>
<AnchorPane> <AnchorPane>
<children> <children>
@ -80,6 +88,8 @@
</children> </children>
</AnchorPane> </AnchorPane>
</content> </content>
</ScrollPane>
</content>
</Tab> </Tab>
</tabs> </tabs>
</TabPane> </TabPane>
@ -88,6 +98,7 @@
<AnchorPane id="Content" minHeight="-1.0" minWidth="-1.0" prefHeight="545.0" prefWidth="430.0"> <AnchorPane id="Content" minHeight="-1.0" minWidth="-1.0" prefHeight="545.0" prefWidth="430.0">
<children> <children>
<TilePane fx:id="gameMap" hgap="1.0" layoutX="14.0" layoutY="28.0" prefColumns="10" prefRows="10" vgap="1.0" AnchorPane.leftAnchor="0.0" AnchorPane.topAnchor="0.0" /> <TilePane fx:id="gameMap" hgap="1.0" layoutX="14.0" layoutY="28.0" prefColumns="10" prefRows="10" vgap="1.0" AnchorPane.leftAnchor="0.0" AnchorPane.topAnchor="0.0" />
<TilePane fx:id="doodadMap" hgap="1.0" vgap="1.0" AnchorPane.leftAnchor="0.0" AnchorPane.topAnchor="0.0" />
</children> </children>
</AnchorPane> </AnchorPane>
</content> </content>

View File

@ -21,24 +21,34 @@ import scalafx.scene.input.MouseEvent
import scalafx.scene.paint.Color import scalafx.scene.paint.Color
import scalafx.scene.layout._ import scalafx.scene.layout._
import scalafx.stage.FileChooser import scalafx.stage.FileChooser
import scalafx.stage.Modality
import FileChooser.ExtensionFilter import FileChooser.ExtensionFilter
import fmon._ import fmon._
import fmon.builder.dialog.MapProperties
import fmon.draw.Palette import fmon.draw.Palette
import fmon.draw.tile._ import fmon.draw.tile._
import fmon.util.{Direction, YamlHelper} import fmon.util.{Direction, YamlHelper}
import fmon.world._ import fmon.world._
import Direction._ import Direction._
import Alert.AlertType
import scala.math.{min, max} import scala.math.{min, max}
sealed trait MapBuilderState
case object GroundTile extends MapBuilderState
case object DoodadTile extends MapBuilderState
class MapBuilder { class MapBuilder {
@FXML var tileSelector: jfxsl.TilePane = _ @FXML var tileSelector: jfxsl.TilePane = _
@FXML var doodadSelector: jfxsl.TilePane = _ @FXML var doodadSelector: jfxsl.TilePane = _
@FXML var gameMap: jfxsl.TilePane = _ @FXML var gameMap: jfxsl.TilePane = _
@FXML var doodadMap: jfxsl.TilePane = _
var imgSeq: IndexedSeq[ImageView] = _ var imgSeq: IndexedSeq[ImageView] = _
var doodadSeq: IndexedSeq[ImageView] = _
val tilesets = { val tilesets = {
val dir = new File(raw"C:\Users\James\Documents\Design\Project\Progena\Data") val dir = new File(raw"C:\Users\James\Documents\Design\Project\Progena\Data")
@ -46,6 +56,7 @@ class MapBuilder {
} }
var tileset: Tileset = _ var tileset: Tileset = _
var currTile: AutoTile = _ var currTile: AutoTile = _
var currState: MapBuilderState = GroundTile
var level: GameMap = _ var level: GameMap = _
@ -79,6 +90,7 @@ class MapBuilder {
view.handleEvent(MouseEvent.Any) { view.handleEvent(MouseEvent.Any) {
e: MouseEvent => if (e.eventType == MouseEvent.MouseClicked) { e: MouseEvent => if (e.eventType == MouseEvent.MouseClicked) {
currTile = t currTile = t
currState = GroundTile
} }
} }
view.delegate view.delegate
@ -89,26 +101,50 @@ class MapBuilder {
val doodads = tileset.doodadTiles.map(d => { val doodads = tileset.doodadTiles.map(d => {
val view = new ImageView(d.icon.croppedImage()) val view = new ImageView(d.icon.croppedImage())
view.handleEvent(MouseEvent.Any) {
e: MouseEvent => if (e.eventType == MouseEvent.MouseClicked) {
currTile = d
currState = DoodadTile
}
}
view.delegate view.delegate
}) })
doodadSelector.children.clear() doodadSelector.children.clear()
doodadSelector.children ++= doodads doodadSelector.children ++= doodads
imgSeq = for (y <- 0 until level.height; x <- 0 until level.width) yield { imgSeq = for (y <- 0 until level.height; x <- 0 until level.width) yield {
val view = new ImageView(currTile.icon.croppedImage()) // TODO Tile with adjacent val view = new ImageView(level(x, y).icon.croppedImage()) // TODO Tile with adjacent
view.handleEvent(MouseEvent.Any) { view.handleEvent(MouseEvent.Any) {
e: MouseEvent => if (e.eventType == MouseEvent.MouseClicked) { e: MouseEvent => if (e.eventType == MouseEvent.MouseClicked) {
val index = point2index(x, y) val index = point2index(x, y)
currState match {
case GroundTile => {
level.tiles = level.tiles.updated(index, currTile) level.tiles = level.tiles.updated(index, currTile)
autotile(x, y) autotile(x, y)
} }
case DoodadTile => {
level.doodads = level.doodads.updated(index, currTile)
doodadSeq(index).image = level.doodads(index).icon.croppedImage()
} }
}
}
}
view
}
doodadSeq = for (y <- 0 until level.height; x <- 0 until level.width) yield {
val view = new ImageView(level.doodad(x, y).icon.croppedImage())
view view
} }
gameMap.children.clear() gameMap.children.clear()
gameMap.prefColumns = level.width gameMap.prefColumns = level.width
gameMap.prefRows = level.height gameMap.prefRows = level.height
gameMap.children ++= imgSeq.map(_.delegate) gameMap.children ++= imgSeq.map(_.delegate)
doodadMap.children.clear()
doodadMap.prefColumns = level.width
doodadMap.prefRows = level.height
doodadMap.children ++= doodadSeq.map(_.delegate)
doodadMap.mouseTransparent = true
for (y <- 0 until level.height; x <- 0 until level.width) { for (y <- 0 until level.height; x <- 0 until level.width) {
smoothTile(x, y) smoothTile(x, y)
@ -123,24 +159,39 @@ class MapBuilder {
} }
def smoothTile(x: Int, y: Int) = { def smoothTile(x: Int, y: Int) = {
val i = point2index(x, y) imgSeq(level.pt2index(x, y)).image = level.smoothed(x, y)
val dirs = scala.collection.mutable.Set[Direction.Value]() }
val onLeft = x == 0 @FXML
val onRight = x + 1 == level.width def onPropertiesDialog: Unit = {
val onTop = y == 0 val fxmlLoader = new FXMLLoader(getClass().getResource("dialog/MapProperties.fxml"))
val onBottom = y + 1 == level.height val parent: Parent = fxmlLoader.load()
val dialogController = fxmlLoader.getController[MapProperties]();
//dialogController.setAppMainObservableList(tvObservableList);
dialogController.init(level)
if (onLeft || level.tiles(left(i)) == level.tiles(i)) dirs += West val dialog = new Alert(AlertType.Confirmation) {
if (onRight || level.tiles(right(i)) == level.tiles(i)) dirs += East title = "Map Properties"
if (onTop || level.tiles(up(i)) == level.tiles(i)) dirs += North dialogPane().content = parent
if (onBottom || level.tiles(down(i)) == level.tiles(i)) dirs += South headerText = ""
if (onLeft || onTop || level.tiles(left(up(i))) == level.tiles(i)) dirs += Northwest graphic = null
if (onLeft || onBottom || level.tiles(down(left(i))) == level.tiles(i)) dirs += Southwest }
if (onTop || onRight || level.tiles(right(up(i))) == level.tiles(i)) dirs += Northeast val result = dialog.showAndWait()
if (onBottom || onRight || level.tiles(right(down(i))) == level.tiles(i)) dirs += Southeast println(result)
val index = point2index(x, y) result match {
imgSeq(index).image = level.tiles(index).build(dirs.toSet).croppedImage() case Some(ButtonType.OK) => {
println(dialogController.width, dialogController.height)
level = new GameMap(dialogController.width, dialogController.height, tileset)
level.tiles = level.tiles.map(_ => currTile)
setup()
}
case _ => ()
}
/*val scene = new Scene(parent, 300, 200);
val stage = new Stage();
stage.initModality(Modality.ApplicationModal);
stage.setScene(scene);
stage.showAndWait();*/
} }
def save() = { def save() = {

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.ComboBox?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.Spinner?>
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.RowConstraints?>
<GridPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" xmlns="http://javafx.com/javafx/8.0.171" xmlns:fx="http://javafx.com/fxml/1" fx:controller="fmon.builder.dialog.MapProperties">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="294.0" minWidth="10.0" prefWidth="74.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Label text="Width" />
<Label text="Height" GridPane.rowIndex="1" />
<Label text="Tileset" GridPane.rowIndex="2" />
<Spinner fx:id="widthSpin" editable="true" initialValue="10" max="100" min="10" GridPane.columnIndex="1" />
<Spinner fx:id="heightSpin" editable="true" initialValue="10" max="100" min="10" GridPane.columnIndex="1" GridPane.rowIndex="1" />
<ComboBox fx:id="tilesetChooser" prefWidth="150.0" GridPane.columnIndex="1" GridPane.rowIndex="2" />
</children>
</GridPane>

View File

@ -0,0 +1,26 @@
package fmon.builder.dialog
import javafx.fxml.FXML
import javafx.scene.{control => jfxsc, layout => jfxsl, Parent, Scene}
import scalafx.Includes._
import scalafx.scene.control.SpinnerValueFactory
import fmon.world.GameMap
class MapProperties {
@FXML var widthSpin: jfxsc.Spinner[Int] = _
@FXML var heightSpin: jfxsc.Spinner[Int] = _
@FXML def initialize(): Unit = {
println(widthSpin)
}
def init(level: GameMap): Unit = {
widthSpin.valueFactory().value = level.width
heightSpin.valueFactory().value = level.height
}
def width = widthSpin.value()
def height = heightSpin.value()
}

View File

@ -1,13 +1,19 @@
package fmon.world package fmon.world
import scalafx.scene.image.Image
import java.io._ import java.io._
import fmon.draw._
import fmon.draw.tile._ import fmon.draw.tile._
import fmon.util._ import fmon.util._
import Direction._
class GameMap(val width: Int, val height: Int, val tileset: Tileset) { class GameMap(val width: Int, val height: Int, val tileset: Tileset) {
var tiles: IndexedSeq[AutoTile] = for (y <- 0 until height; x <- 0 until width) yield tileset.groundTiles.head var tiles: IndexedSeq[AutoTile] = for (y <- 0 until height; x <- 0 until width) yield tileset.groundTiles.head
var doodads: IndexedSeq[AutoTile] = for (y <- 0 until height; x <- 0 until width) yield tileset.doodadTiles.head
def saveTo(file: File): Unit = { def saveTo(file: File): Unit = {
val ostream = new ObjectOutputStream(new BufferedOutputStream(new FileOutputStream(file))) val ostream = new ObjectOutputStream(new BufferedOutputStream(new FileOutputStream(file)))
@ -17,12 +23,43 @@ class GameMap(val width: Int, val height: Int, val tileset: Tileset) {
val tileIndices = tileset.groundTiles.zipWithIndex.toMap val tileIndices = tileset.groundTiles.zipWithIndex.toMap
tiles.foreach(t => ostream.writeInt(tileIndices(t))) tiles.foreach(t => ostream.writeInt(tileIndices(t)))
//ostream.writeObject(tiles.map(tileIndices(_)).mkString(" ")) //ostream.writeObject(tiles.map(tileIndices(_)).mkString(" "))
val doodadIndices = tileset.doodadTiles.zipWithIndex.toMap
doodads.foreach(t => ostream.writeInt(doodadIndices(t)))
ostream.close() ostream.close()
} }
def apply(x: Int, y: Int): AutoTile = tiles(pt2index(x, y))
def doodad(x: Int, y: Int): AutoTile = doodads(pt2index(x, y))
def smoothed(x: Int, y: Int): Image = {
val i = pt2index(x, y)
val dirs = scala.collection.mutable.Set[Direction.Value]()
val onLeft = x == 0
val onRight = x + 1 == width
val onTop = y == 0
val onBottom = y + 1 == height
if (onLeft || tiles(left(i)) == tiles(i)) dirs += West
if (onRight || tiles(right(i)) == tiles(i)) dirs += East
if (onTop || tiles(up(i)) == tiles(i)) dirs += North
if (onBottom || tiles(down(i)) == tiles(i)) dirs += South
if (onLeft || onTop || tiles(left(up(i))) == tiles(i)) dirs += Northwest
if (onLeft || onBottom || tiles(down(left(i))) == tiles(i)) dirs += Southwest
if (onTop || onRight || tiles(right(up(i))) == tiles(i)) dirs += Northeast
if (onBottom || onRight || tiles(right(down(i))) == tiles(i)) dirs += Southeast
val index = pt2index(x, y)
tiles(index).build(dirs.toSet).croppedImage()
}
def pt2index(x: Int, y: Int) = y * width + x def pt2index(x: Int, y: Int) = y * width + x
def index2x(i: Int) = i % width def index2x(i: Int) = i % width
def index2y(i: Int) = i / width def index2y(i: Int) = i / width
def left(i: Int) = i - 1
def right(i: Int) = i + 1
def up(i: Int) = i - width
def down(i: Int) = i + width
} }
object GameMap { object GameMap {
@ -36,9 +73,12 @@ object GameMap {
val tokens = YamlHelper.extractSeq[TilesetToken](new FileInputStream(new File(dir, "Tilesets.yaml"))).map(t => (t.name, t)).toMap val tokens = YamlHelper.extractSeq[TilesetToken](new FileInputStream(new File(dir, "Tilesets.yaml"))).map(t => (t.name, t)).toMap
val tileset = tokens("Outside").load(resourceDir) val tileset = tokens("Outside").load(resourceDir)
val indices = for (y <- 0 until height; x <- 0 until width) yield istream.readInt() val indices = for (y <- 0 until height; x <- 0 until width) yield istream.readInt()
val dindices = for (y <- 0 until height; x <- 0 until width) yield istream.readInt()
val map = new GameMap(width, height, tileset) val map = new GameMap(width, height, tileset)
val tiles = indices.map(i => tileset.groundTiles(i)) val tiles = indices.map(i => tileset.groundTiles(i))
val doodads = dindices.map(i => tileset.doodadTiles(i))
map.tiles = tiles map.tiles = tiles
map.doodads = doodads
map map
} }
} }

View File

@ -7,7 +7,7 @@ import fmon.draw.tile._
class Tileset(val groundTiles: IndexedSeq[AutoTile], val doodadTiles: IndexedSeq[AutoTile], val info: IndexedSeq[TileInfo]) { class Tileset(val groundTiles: IndexedSeq[AutoTile], val doodadTiles: IndexedSeq[AutoTile], val info: IndexedSeq[TileInfo]) {
def groundInfo(index: Int) = info(index) def groundInfo(index: Int) = info(index)
def doodadTiles(index: Int) = info(index - groundTiles.size) def doodadInfo(index: Int) = info(index - groundTiles.size)
} }
case class TileInfo( case class TileInfo(

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.ScrollPane?>
<?import javafx.scene.layout.StackPane?>
<?import javafx.scene.layout.TilePane?>
<ScrollPane fx:id="scroller" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8.0.171" xmlns:fx="http://javafx.com/fxml/1" fx:controller="fmon.world.ui.GameView">
<content>
<StackPane maxHeight="1.7976931348623157E308" maxWidth="1.7976931348623157E308">
<children>
<TilePane fx:id="background" />
<TilePane fx:id="doodads" />
</children>
</StackPane>
</content>
</ScrollPane>

View File

@ -0,0 +1,75 @@
package fmon.world.ui
import java.io._
import javafx.application.Application
import javafx.fxml.FXML
import javafx.fxml.FXMLLoader
import javafx.fxml.JavaFXBuilderFactory
import javafx.scene.{control => jfxsc, layout => jfxsl, Parent, Scene}
import javafx.stage.Stage
import scalafx.Includes._
import scalafx.beans.property._
import scalafx.collections.ObservableBuffer
import scalafx.scene.control._
import scalafx.scene.image.ImageView
import scalafx.scene.input.MouseEvent
import scalafx.scene.paint.Color
import scalafx.scene.layout._
import scalafx.stage.FileChooser
import scalafx.stage.Modality
import FileChooser.ExtensionFilter
import fmon._
import fmon.world._
import fmon.util.YamlHelper
class GameView {
@FXML var scroller: jfxsc.ScrollPane = _
@FXML var background: jfxsl.TilePane = _
@FXML var doodads: jfxsl.TilePane = _
def loadLevel(level: GameMap): Unit = {
background.prefColumns = level.width
val tiles = for (y <- 0 until level.height; x <- 0 until level.width) yield {
new ImageView(level.smoothed(x, y)).delegate
}
background.children ++= tiles
doodads.prefColumns = level.width
val dtiles = for (y <- 0 until level.height; x <- 0 until level.width) yield {
new ImageView(level.doodad(x, y).icon.croppedImage()).delegate
}
doodads.children ++= dtiles
}
}
object GameView {
class GameApp extends Application {
override def start(primaryStage: Stage): Unit = {
val frameLoader = new FXMLLoader(getClass.getResource("GameView.fxml"))
val root: Parent = frameLoader.load()
val controller = frameLoader.getController[GameView]()
val stageFile = raw"C:\Users\James\Documents\Design\Project\Progena\Data\outside.map"
val level = GameMap.loadFrom(new File(stageFile))
controller.loadLevel(level)
//val builderLoader = new FXMLLoader(getClass.getResource("ElementBuilder.fxml"))
//val builder: Parent = builderLoader.load()
//val builderController = builderLoader.getController[ElementBuilder]()
//controller.pane.children = builder
//controller.builder = builderController
val scene: Scene = new Scene(root)
primaryStage.setScene(scene)
primaryStage.show()
}
}
def main(args: Array[String]): Unit = {
Application.launch(classOf[GameApp], args: _*)
}
}