Added the ability for statuses to have data (like duration) and the sleep and toxic status effects
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40553d36b9
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FakeMon/src/fmon
@ -14,13 +14,12 @@ case class Prop(url : Seq[String])
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object Game {
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def main(args : Array[String]): Unit = {
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println(Element("Water").effect)
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println(Status("psn"))
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implicit val rng = new scala.util.Random()
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val form1 = Form("Diabolo")
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val form2 = Form("Chanilla")
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val movepool1 = IndexedSeq(Move("Ice Beam"))
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val movepool2 = IndexedSeq(Move("Scald"))
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val movepool1 = IndexedSeq(Move("Aqua Jet"))
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val movepool2 = IndexedSeq(Move("Thunder Wave"))
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val p1 = TrainerID("Jaeda", Gender.Female, 0)
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val p2 = TrainerID("Wild Monster", Gender.Male, 0)
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val party1 = new Party(p1, new MonsterPtr(new Monster(new StorageMon("Allied Mon", 500, Gene.randomGene(null, form1), form1, Statistic.emptyEvs, movepool1))), IndexedSeq())
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@ -51,7 +51,7 @@ class BattleEngine(val player: Party, val enemy: Party)(implicit val rng: Random
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val move = action.move
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val target = action.target
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if (user.isAlive) {
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if (user.status.forall(_.onBeforeMove(user, move, target, rng))) {
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if (user.status.forall(_.onBeforeMove(user, move, target))) {
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move.useMove(user, target)
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}
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}
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@ -58,7 +58,7 @@ abstract class Move extends MoveTurn {
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val target: Target
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val boosts: Map[Stat, Int]
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val crit: Int
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val status: Status
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val status: StatusTemplate
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val drain: Fraction
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val selfEffect: Secondary
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val secondary: Secondary
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@ -152,17 +152,18 @@ abstract class Move extends MoveTurn {
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}
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}
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def applyEffect(target: Monster, effect: Secondary) {
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def applyEffect(target: Monster, effect: Secondary)(implicit rng: Random) {
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applyBoosts(target, effect.boosts)
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applyStatus(target, effect.status)
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}
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def applyStatus(target: Monster, status: Status) {
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def applyStatus(target: Monster, status: StatusTemplate)(implicit rng: Random) {
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if (target.isAlive && status != null) {
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if (target.status == None) {
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// apply status
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target.status = Some(status)
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status.onStart(target)
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val s = status.build
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target.status = Some(s)
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s.onStart(target)
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} else {
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println("But it failed!")
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}
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@ -3,7 +3,7 @@ package fmon.stat
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abstract class Secondary {
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val chance : Int
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val boosts : Map[Stat, Int]
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val status : Status
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val status : StatusTemplate
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// val volatileStatus
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//val onHit :
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// val self
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@ -1,5 +1,6 @@
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package fmon.stat
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import scala.collection.mutable.{Map => MutMap}
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import scala.reflect.runtime.universe._
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import scala.tools.reflect.ToolBox
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import scala.util.Random
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@ -8,21 +9,44 @@ import scala.io.Source
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import fmon.util._
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abstract class Status {
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class Status(template: StatusTemplate) {
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def name = template.name
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// val id
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// val effectType
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def onStart(mon: Monster)(implicit rng: Random) = template.onStart(this, mon, rng)
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def onEnd(mon: Monster) = template.onEnd(this, mon)
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def onModifyStat(mon: Monster, stat: Stat) = template.onModifyStat(this, mon, stat)
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// val onBeforeMovePriority : Int
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def onBeforeMove(mon: Monster, move: MoveTurn, target: Monster)(implicit rng: Random) = template.onBeforeMove(this, mon, move, target, rng)
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// val onModifyMove
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// val onHit
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def onResidualOrder = template.onResidualOrder
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def onResidual(mon: Monster) = template.onResidual(this, mon)
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// val onSwitchIn
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val intData: MutMap[String, Int] = MutMap[String, Int]()
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val stringData = MutMap[String, String]()
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override def toString = name
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}
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abstract class StatusTemplate {
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val name: String
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// val id
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// val effectType
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val onStart: Monster => Unit
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val onEnd: Monster => Unit
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val onModifyStat: (Monster, Stat) => Fraction
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val onStart: (Status, Monster, Random) => Unit
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val onEnd: (Status, Monster) => Unit
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val onModifyStat: (Status, Monster, Stat) => Fraction
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// val onBeforeMovePriority : Int
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val onBeforeMove: (Monster, MoveTurn, Monster, Random) => Boolean
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val onBeforeMove: (Status, Monster, MoveTurn, Monster, Random) => Boolean
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// val onModifyMove
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// val onHit
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val onResidualOrder: Int
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val onResidual: Monster => Unit
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val onResidual: (Status, Monster) => Unit
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// val onSwitchIn
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def build = new Status(this)
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override def toString = name
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}
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@ -36,10 +60,10 @@ case class StatusToken(
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val onResidual: String) {
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def instantiate() = {
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val self = this
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new Status {
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new StatusTemplate {
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val name = self.name
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val onStart = Status.compileOnStart(self.onStart)
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val onEnd = Status.compileOnStart(self.onEnd)
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val onEnd = Status.compileOnEnd(self.onEnd)
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val onBeforeMove = Status.compileOnBeforeMove(self.onBeforeMove)
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val onModifyStat = Status.compileOnModifyStat(self.onModifyStat)
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val onResidualOrder = self.onResidualOrder
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@ -49,7 +73,7 @@ case class StatusToken(
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}
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object Status {
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private var statuses = Map[String, Status]()
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private var statuses = Map[String, StatusTemplate]()
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val tokens = YamlHelper.extractSeq[StatusToken](Source.fromInputStream(Move.getClass.getResourceAsStream("data/statuses.yaml"))).map(t => (t.name, t)).toMap
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def apply(name: String) = {
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@ -61,74 +85,97 @@ object Status {
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private val tb = runtimeMirror(getClass.getClassLoader).mkToolBox()
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def compileOnStart(code: String): (Monster /*, source, source effect */ ) => Unit = {
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def compileOnStart(code: String): (Status, Monster /*, source, source effect */, Random ) => Unit = {
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if (code == null) {
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_ => ()
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(_, _, _) => ()
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} else {
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val tree = tb.parse(
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s"""
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|import scala.util.Random
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|import fmon.stat._
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|import fmon.stat.Statistic._
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|def onStart(mon : Monster) = {
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|import fmon.util._
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|def onStart(self:Status, mon: Monster, rng: Random) = {
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| $code
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|}
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|onStart _
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""".stripMargin)
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val f = tb.compile(tree)
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val wrapper = f()
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wrapper.asInstanceOf[Monster => Unit]
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wrapper.asInstanceOf[(Status, Monster, Random) => Unit]
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}
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}
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def compileOnEnd(code: String): (Status, Monster) => Unit = {
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if (code == null) {
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(_, _) => ()
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} else {
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val tree = tb.parse(
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s"""
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|import fmon.stat._
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|import fmon.stat.Statistic._
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|import fmon.util._
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|def onStart(self:Status, mon: Monster) = {
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| $code
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|}
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|onStart _
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""".stripMargin)
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val f = tb.compile(tree)
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val wrapper = f()
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wrapper.asInstanceOf[(Status, Monster) => Unit]
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}
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}
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def compileOnBeforeMove(code: String): (Monster, MoveTurn, Monster, Random) => Boolean = {
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def compileOnBeforeMove(code: String): (Status, Monster, MoveTurn, Monster, Random) => Boolean = {
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if (code == null) {
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(_, _, _, _) => true
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(_, _, _, _, _) => true
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} else {
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val tree = tb.parse(
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s"""
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import scala.util.Random
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import fmon.stat._
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import fmon.stat.Statistic._
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def onBeforeMove(mon: Monster, move: MoveTurn, target: Monster, rng: Random): Boolean = {
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def onBeforeMove(self: Status, mon: Monster, move: MoveTurn, target: Monster, rng: Random): Boolean = {
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$code
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}
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onBeforeMove _
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""")
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val f = tb.compile(tree)
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val wrapper = f()
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wrapper.asInstanceOf[(Monster, MoveTurn, Monster, Random) => Boolean]
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wrapper.asInstanceOf[(Status, Monster, MoveTurn, Monster, Random) => Boolean]
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}
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}
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def compileOnModifyStat(code: String): (Monster, Stat) => Fraction = {
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def compileOnModifyStat(code: String): (Status, Monster, Stat) => Fraction = {
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if (code == null) {
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(_, _) => 1.frac
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(_, _, _) => 1.frac
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} else {
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val tree = tb.parse(
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s"""
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import fmon.stat._
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import fmon.stat.Statistic._
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import fmon.util._
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def onModifyStat(mon: Monster, stat: Stat): Fraction = {
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def onModifyStat(self: Status, mon: Monster, stat: Stat): Fraction = {
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$code
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}
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onModifyStat _
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""")
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val f = tb.compile(tree)
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val wrapper = f()
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wrapper.asInstanceOf[(Monster, Stat) => Fraction]
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wrapper.asInstanceOf[(Status, Monster, Stat) => Fraction]
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}
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}
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def compileOnResidual(code: String): Monster => Unit = {
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def compileOnResidual(code: String): (Status, Monster) => Unit = {
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if (code == null) {
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_ => ()
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(_, _) => ()
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} else {
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val tree = tb.parse(
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s"""
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|import fmon.stat._
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|import fmon.stat.Statistic._
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|def onResidual(mon : Monster) = {
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|import fmon.util._
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|def onResidual(self: Status, mon: Monster) = {
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| $code
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|}
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|onResidual _
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@ -136,7 +183,7 @@ object Status {
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val f = tb.compile(tree)
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val wrapper = f()
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wrapper.asInstanceOf[Monster => Unit]
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wrapper.asInstanceOf[(Status, Monster) => Unit]
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}
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}
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}
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@ -278,6 +278,28 @@
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zMovePower: 100
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contestType: "Tough"
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- name: Spore
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accuracy: 100
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basePower: 0
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category: Status
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contestType: Beautiful
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flags:
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mirror: 1
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powder: 1
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protect: 1
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reflectable: 1
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id: spore
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isViable: true
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num: 147
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pp: 15
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priority: 0
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secondary: null
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shortDesc: Causes the target to fall asleep.
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status: slp
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target: Normal
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type: Grass
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zMoveEffect: clearnegativeboost
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- name: Tackle
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num: 33
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accuracy: 100
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@ -60,6 +60,8 @@
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num: 0
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effectType: 'Status'
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onStart: |
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println(s"${mon} fell asleep!")
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/*
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'slp', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else if (sourceEffect && sourceEffect.effectType === 'Move') {
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@ -67,30 +69,27 @@
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} else {
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this.add('-status', target, 'slp');
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}
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*/
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// 1-3 turns
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this.effectData.startTime = this.random(2, 5);
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this.effectData.time = this.effectData.startTime;
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self.intData("startTime") = rng.nextInt(2, 5)
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self.intData("time") = self.intData("startTime")
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onEnd: |
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println(s"${mon} woke up!")
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onBeforeMovePriority: 10
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onBeforeMove: |
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/*
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if (pokemon.hasAbility('earlybird')) {
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pokemon.statusData.time--;
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if (mon.hasAbility('earlybird')) {
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this.intData.time--;
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}
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*/
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pokemon.statusData.time--;
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if (pokemon.statusData.time <= 0) {
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pokemon.cureStatus();
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return;
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self.intData("time") -= 1;
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if (self.intData("time") <= 0) {
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mon.cureStatus();
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true
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} else {
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println(s"${mon} is fast asleep.")
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!move.flags("sleepUsable")
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}
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/*
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this.add('cant', pokemon, 'slp');
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if (move.sleepUsable) {
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return;
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}
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*/
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return false;
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- name: 'frz'
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effectType: Status
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@ -153,19 +152,22 @@
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num: 0
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effectType: 'Status'
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onStart: |
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this.effectData.stage = 0;
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println(s"${mon} was baddly poisoned!")
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self.intData("stage") = 0;
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/*
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if (sourceEffect && sourceEffect.id === 'toxicorb') {
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this.add('-status', target, 'tox', '[from] item: Toxic Orb');
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} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'tox', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'tox');
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}
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}*/
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onSwitchIn: |
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this.effectData.stage = 0;
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onResidualOrder: 9
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onResidual: |
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if (this.effectData.stage < 15) {
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this.effectData.stage++;
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if (self.intData("stage") < 15) {
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self.intData("stage") += 1
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}
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this.damage(this.clampIntRange(pokemon.maxhp / 16, 1) * this.effectData.stage);
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mon.takeDamage(self.intData("stage") \\ 16 * mon(Hp));
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println(s"${mon} was damaged by poison!")
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