Added the ability for statuses to have data (like duration) and the sleep and toxic status effects

This commit is contained in:
James Daly 2019-06-02 22:46:32 -04:00
parent 40553d36b9
commit 34cd67c36f
7 changed files with 127 additions and 56 deletions

@ -14,13 +14,12 @@ case class Prop(url : Seq[String])
object Game {
def main(args : Array[String]): Unit = {
println(Element("Water").effect)
println(Status("psn"))
implicit val rng = new scala.util.Random()
val form1 = Form("Diabolo")
val form2 = Form("Chanilla")
val movepool1 = IndexedSeq(Move("Ice Beam"))
val movepool2 = IndexedSeq(Move("Scald"))
val movepool1 = IndexedSeq(Move("Aqua Jet"))
val movepool2 = IndexedSeq(Move("Thunder Wave"))
val p1 = TrainerID("Jaeda", Gender.Female, 0)
val p2 = TrainerID("Wild Monster", Gender.Male, 0)
val party1 = new Party(p1, new MonsterPtr(new Monster(new StorageMon("Allied Mon", 500, Gene.randomGene(null, form1), form1, Statistic.emptyEvs, movepool1))), IndexedSeq())

@ -51,7 +51,7 @@ class BattleEngine(val player: Party, val enemy: Party)(implicit val rng: Random
val move = action.move
val target = action.target
if (user.isAlive) {
if (user.status.forall(_.onBeforeMove(user, move, target, rng))) {
if (user.status.forall(_.onBeforeMove(user, move, target))) {
move.useMove(user, target)
}
}

@ -58,7 +58,7 @@ abstract class Move extends MoveTurn {
val target: Target
val boosts: Map[Stat, Int]
val crit: Int
val status: Status
val status: StatusTemplate
val drain: Fraction
val selfEffect: Secondary
val secondary: Secondary
@ -152,17 +152,18 @@ abstract class Move extends MoveTurn {
}
}
def applyEffect(target: Monster, effect: Secondary) {
def applyEffect(target: Monster, effect: Secondary)(implicit rng: Random) {
applyBoosts(target, effect.boosts)
applyStatus(target, effect.status)
}
def applyStatus(target: Monster, status: Status) {
def applyStatus(target: Monster, status: StatusTemplate)(implicit rng: Random) {
if (target.isAlive && status != null) {
if (target.status == None) {
// apply status
target.status = Some(status)
status.onStart(target)
val s = status.build
target.status = Some(s)
s.onStart(target)
} else {
println("But it failed!")
}

@ -3,7 +3,7 @@ package fmon.stat
abstract class Secondary {
val chance : Int
val boosts : Map[Stat, Int]
val status : Status
val status : StatusTemplate
// val volatileStatus
//val onHit :
// val self

@ -1,5 +1,6 @@
package fmon.stat
import scala.collection.mutable.{Map => MutMap}
import scala.reflect.runtime.universe._
import scala.tools.reflect.ToolBox
import scala.util.Random
@ -8,21 +9,44 @@ import scala.io.Source
import fmon.util._
abstract class Status {
class Status(template: StatusTemplate) {
def name = template.name
// val id
// val effectType
def onStart(mon: Monster)(implicit rng: Random) = template.onStart(this, mon, rng)
def onEnd(mon: Monster) = template.onEnd(this, mon)
def onModifyStat(mon: Monster, stat: Stat) = template.onModifyStat(this, mon, stat)
// val onBeforeMovePriority : Int
def onBeforeMove(mon: Monster, move: MoveTurn, target: Monster)(implicit rng: Random) = template.onBeforeMove(this, mon, move, target, rng)
// val onModifyMove
// val onHit
def onResidualOrder = template.onResidualOrder
def onResidual(mon: Monster) = template.onResidual(this, mon)
// val onSwitchIn
val intData: MutMap[String, Int] = MutMap[String, Int]()
val stringData = MutMap[String, String]()
override def toString = name
}
abstract class StatusTemplate {
val name: String
// val id
// val effectType
val onStart: Monster => Unit
val onEnd: Monster => Unit
val onModifyStat: (Monster, Stat) => Fraction
val onStart: (Status, Monster, Random) => Unit
val onEnd: (Status, Monster) => Unit
val onModifyStat: (Status, Monster, Stat) => Fraction
// val onBeforeMovePriority : Int
val onBeforeMove: (Monster, MoveTurn, Monster, Random) => Boolean
val onBeforeMove: (Status, Monster, MoveTurn, Monster, Random) => Boolean
// val onModifyMove
// val onHit
val onResidualOrder: Int
val onResidual: Monster => Unit
val onResidual: (Status, Monster) => Unit
// val onSwitchIn
def build = new Status(this)
override def toString = name
}
@ -36,10 +60,10 @@ case class StatusToken(
val onResidual: String) {
def instantiate() = {
val self = this
new Status {
new StatusTemplate {
val name = self.name
val onStart = Status.compileOnStart(self.onStart)
val onEnd = Status.compileOnStart(self.onEnd)
val onEnd = Status.compileOnEnd(self.onEnd)
val onBeforeMove = Status.compileOnBeforeMove(self.onBeforeMove)
val onModifyStat = Status.compileOnModifyStat(self.onModifyStat)
val onResidualOrder = self.onResidualOrder
@ -49,7 +73,7 @@ case class StatusToken(
}
object Status {
private var statuses = Map[String, Status]()
private var statuses = Map[String, StatusTemplate]()
val tokens = YamlHelper.extractSeq[StatusToken](Source.fromInputStream(Move.getClass.getResourceAsStream("data/statuses.yaml"))).map(t => (t.name, t)).toMap
def apply(name: String) = {
@ -61,74 +85,97 @@ object Status {
private val tb = runtimeMirror(getClass.getClassLoader).mkToolBox()
def compileOnStart(code: String): (Monster /*, source, source effect */ ) => Unit = {
def compileOnStart(code: String): (Status, Monster /*, source, source effect */, Random ) => Unit = {
if (code == null) {
_ => ()
(_, _, _) => ()
} else {
val tree = tb.parse(
s"""
|import scala.util.Random
|import fmon.stat._
|import fmon.stat.Statistic._
|def onStart(mon : Monster) = {
|import fmon.util._
|def onStart(self:Status, mon: Monster, rng: Random) = {
| $code
|}
|onStart _
""".stripMargin)
val f = tb.compile(tree)
val wrapper = f()
wrapper.asInstanceOf[Monster => Unit]
wrapper.asInstanceOf[(Status, Monster, Random) => Unit]
}
}
def compileOnEnd(code: String): (Status, Monster) => Unit = {
if (code == null) {
(_, _) => ()
} else {
val tree = tb.parse(
s"""
|import fmon.stat._
|import fmon.stat.Statistic._
|import fmon.util._
|def onStart(self:Status, mon: Monster) = {
| $code
|}
|onStart _
""".stripMargin)
val f = tb.compile(tree)
val wrapper = f()
wrapper.asInstanceOf[(Status, Monster) => Unit]
}
}
def compileOnBeforeMove(code: String): (Monster, MoveTurn, Monster, Random) => Boolean = {
def compileOnBeforeMove(code: String): (Status, Monster, MoveTurn, Monster, Random) => Boolean = {
if (code == null) {
(_, _, _, _) => true
(_, _, _, _, _) => true
} else {
val tree = tb.parse(
s"""
import scala.util.Random
import fmon.stat._
import fmon.stat.Statistic._
def onBeforeMove(mon: Monster, move: MoveTurn, target: Monster, rng: Random): Boolean = {
def onBeforeMove(self: Status, mon: Monster, move: MoveTurn, target: Monster, rng: Random): Boolean = {
$code
}
onBeforeMove _
""")
val f = tb.compile(tree)
val wrapper = f()
wrapper.asInstanceOf[(Monster, MoveTurn, Monster, Random) => Boolean]
wrapper.asInstanceOf[(Status, Monster, MoveTurn, Monster, Random) => Boolean]
}
}
def compileOnModifyStat(code: String): (Monster, Stat) => Fraction = {
def compileOnModifyStat(code: String): (Status, Monster, Stat) => Fraction = {
if (code == null) {
(_, _) => 1.frac
(_, _, _) => 1.frac
} else {
val tree = tb.parse(
s"""
import fmon.stat._
import fmon.stat.Statistic._
import fmon.util._
def onModifyStat(mon: Monster, stat: Stat): Fraction = {
def onModifyStat(self: Status, mon: Monster, stat: Stat): Fraction = {
$code
}
onModifyStat _
""")
val f = tb.compile(tree)
val wrapper = f()
wrapper.asInstanceOf[(Monster, Stat) => Fraction]
wrapper.asInstanceOf[(Status, Monster, Stat) => Fraction]
}
}
def compileOnResidual(code: String): Monster => Unit = {
def compileOnResidual(code: String): (Status, Monster) => Unit = {
if (code == null) {
_ => ()
(_, _) => ()
} else {
val tree = tb.parse(
s"""
|import fmon.stat._
|import fmon.stat.Statistic._
|def onResidual(mon : Monster) = {
|import fmon.util._
|def onResidual(self: Status, mon: Monster) = {
| $code
|}
|onResidual _
@ -136,7 +183,7 @@ object Status {
val f = tb.compile(tree)
val wrapper = f()
wrapper.asInstanceOf[Monster => Unit]
wrapper.asInstanceOf[(Status, Monster) => Unit]
}
}
}

@ -278,6 +278,28 @@
zMovePower: 100
contestType: "Tough"
- name: Spore
accuracy: 100
basePower: 0
category: Status
contestType: Beautiful
flags:
mirror: 1
powder: 1
protect: 1
reflectable: 1
id: spore
isViable: true
num: 147
pp: 15
priority: 0
secondary: null
shortDesc: Causes the target to fall asleep.
status: slp
target: Normal
type: Grass
zMoveEffect: clearnegativeboost
- name: Tackle
num: 33
accuracy: 100

@ -60,6 +60,8 @@
num: 0
effectType: 'Status'
onStart: |
println(s"${mon} fell asleep!")
/*
if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'slp', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
} else if (sourceEffect && sourceEffect.effectType === 'Move') {
@ -67,30 +69,27 @@
} else {
this.add('-status', target, 'slp');
}
*/
// 1-3 turns
this.effectData.startTime = this.random(2, 5);
this.effectData.time = this.effectData.startTime;
self.intData("startTime") = rng.nextInt(2, 5)
self.intData("time") = self.intData("startTime")
onEnd: |
println(s"${mon} woke up!")
onBeforeMovePriority: 10
onBeforeMove: |
/*
if (pokemon.hasAbility('earlybird')) {
pokemon.statusData.time--;
if (mon.hasAbility('earlybird')) {
this.intData.time--;
}
*/
pokemon.statusData.time--;
if (pokemon.statusData.time <= 0) {
pokemon.cureStatus();
return;
self.intData("time") -= 1;
if (self.intData("time") <= 0) {
mon.cureStatus();
true
} else {
println(s"${mon} is fast asleep.")
!move.flags("sleepUsable")
}
/*
this.add('cant', pokemon, 'slp');
if (move.sleepUsable) {
return;
}
*/
return false;
- name: 'frz'
effectType: Status
@ -153,19 +152,22 @@
num: 0
effectType: 'Status'
onStart: |
this.effectData.stage = 0;
println(s"${mon} was baddly poisoned!")
self.intData("stage") = 0;
/*
if (sourceEffect && sourceEffect.id === 'toxicorb') {
this.add('-status', target, 'tox', '[from] item: Toxic Orb');
} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
this.add('-status', target, 'tox', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
} else {
this.add('-status', target, 'tox');
}
}*/
onSwitchIn: |
this.effectData.stage = 0;
onResidualOrder: 9
onResidual: |
if (this.effectData.stage < 15) {
this.effectData.stage++;
if (self.intData("stage") < 15) {
self.intData("stage") += 1
}
this.damage(this.clampIntRange(pokemon.maxhp / 16, 1) * this.effectData.stage);
mon.takeDamage(self.intData("stage") \\ 16 * mon(Hp));
println(s"${mon} was damaged by poison!")