Renamed the root package to fmon and added paralysis, burn, and sleep status effects
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package fmon
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import com.fasterxml.jackson.databind.ObjectMapper
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import com.fasterxml.jackson.dataformat.yaml.YAMLFactory
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import com.fasterxml.jackson.module.scala.DefaultScalaModule
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import scala.reflect.runtime.universe._
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import scala.tools.reflect.ToolBox
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import fmon.battle.BattleEngine
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import fmon.stat._
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case class Prop(url : Seq[String])
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object Game {
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def main(args : Array[String]): Unit = {
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println(Element("Water").effect)
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println(Status("psn"))
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implicit val rng = new scala.util.Random()
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val form1 = Form("Diabolo")
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val form2 = Form("Chanilla")
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val movepool1 = IndexedSeq(Move("Ice Beam"))
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val movepool2 = IndexedSeq(Move("Scald"))
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val p1 = TrainerID("Jaeda", Gender.Female, 0)
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val p2 = TrainerID("Wild Monster", Gender.Male, 0)
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val party1 = new Party(p1, new MonsterPtr(new Monster(new StorageMon("Allied Mon", 500, Gene.randomGene(null, form1), form1, Statistic.emptyEvs, movepool1))), IndexedSeq())
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val party2 = new Party(p2, new MonsterPtr(new Monster(new StorageMon("Wild Mon", 500, Gene.randomGene(null, form2), form2, Statistic.emptyEvs, movepool2))), IndexedSeq(
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new Monster(new StorageMon("Sideboard Mon", 500, Gene.randomGene(null, form2), form2, Statistic.emptyEvs, movepool2))
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))
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println(form1.xpCurve)
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val engine = new BattleEngine(party1, party2)
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engine.play()
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println(party1.lead.elements)
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}
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}
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