Made it so crits ignore defense boosts and elements use enumerations for type effectiveness
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@@ -8,6 +8,7 @@ import fmon.util.Dice
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package object stat {
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type Stat = Statistic.Value
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type Effectiveness = Effectiveness.Val
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type EffectType = EffectType.Value
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type MoveType = MoveType.Value
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type Gender = Gender.Value
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