Made it so crits ignore defense boosts and elements use enumerations for type effectiveness
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parent
4d456d7e5d
commit
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@ -21,8 +21,9 @@ import org.yaml.snakeyaml.nodes.Tag
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import org.yaml.snakeyaml.constructor._
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import org.yaml.snakeyaml.representer._
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import fmon.stat.Element
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import fmon.stat.{Effectiveness, Element}
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import fmon.util.YamlHelper
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import Effectiveness._
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import TableColumn._
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@ -37,10 +38,10 @@ class ObsElement(name_ : String, bgColor_ : Color = Color.Gray, fontColor_ : Col
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val weak = new ObservableBuffer[ObsElement]()
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def asElement = {
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def toMap(buffer: ObservableBuffer[ObsElement], mult: Double) = {
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def toMap(buffer: ObservableBuffer[ObsElement], mult: Effectiveness) = {
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buffer.map(e => (e.name(), mult)).toMap
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}
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val effect = toMap(immune, 0.0) ++ toMap(resist, 0.5) ++ toMap(normal, 1.0) ++ toMap(weak, 2.0)
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val effect = toMap(immune, Immune) ++ toMap(resist, Resist) ++ toMap(normal, Regular) ++ toMap(weak, Weak)
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new Element(name(), bgColor(), fontColor(), effect)
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}
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@ -184,15 +185,12 @@ class ElementBuilder extends Savable {
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es.foreach(eo => es.foreach(fo => {
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val e = elementMap(eo.name())
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val f = elementMap(fo.name())
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val mult = e <-- f
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if (mult < 0.1) {
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eo.immune += fo
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} else if (mult < 0.75) {
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eo.resist += fo
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} else if (mult < 1.25) {
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eo.normal += fo
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} else {
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eo.weak += fo
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e.effect.getOrElse(f.name, Regular) match {
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case Immune => eo.immune += fo
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case Resist => eo.resist += fo
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case Regular => eo.normal += fo
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case Weak => eo.weak += fo
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case _ => throw new IllegalArgumentException
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}
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}))
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elementList.clear()
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@ -6,6 +6,9 @@ case class Config(
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val title: String,
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val crit: Double,
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val stab: Double,
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val resistMult: Double,
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val weakMult: Double,
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val immuneMult: Double,
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val maxBoost: Int
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) {
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@ -17,5 +20,8 @@ object Config {
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def title = config.title
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def crit = config.crit
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def stab = config.stab
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def resistMult = config.resistMult
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def weakMult = config.weakMult
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def immuneMult = config.immuneMult
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def maxBoost = config.maxBoost
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}
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@ -1,5 +1,8 @@
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title: FakeMon Engine Demo
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crit: 1.5
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stab: 1.5
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weakMult: 2.0
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resistMult: 0.5
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immuneMult: 0.0
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maxBoost: 6
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newday: 02:00
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@ -1,16 +1,29 @@
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package fmon.stat
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import com.fasterxml.jackson.module.scala.JsonScalaEnumeration
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import scala.io.Source
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import scalafx.scene.paint.Color
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import fmon.util.YamlHelper
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import fmon._
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import fmon.util._
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case class Element(val name : String, val bgColor: Color, val fontColor: Color, val effect : Map[String, Double]) {
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object Effectiveness extends Enumeration {
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case class Val protected(val mult: Double) extends super.Val
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val Immune = Val(Config.immuneMult)
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val Resist = Val(Config.resistMult)
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val Regular = Val(1.0)
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val Weak = Val(Config.weakMult)
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}
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class EffectivenessType extends TypeReference[Effectiveness.type]
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case class Element(val name : String, val bgColor: Color, val fontColor: Color, @JsonScalaEnumeration(classOf[EffectivenessType]) val effect : Map[String, Effectiveness]) {
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def -->(other : Element) = other <-- this
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def <--(other : Element) = effect.getOrElse(other.name, 1.0)
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def <--(other : Element) = effect.getOrElse(other.name, Effectiveness.Regular).mult
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override def toString = name
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}
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@ -148,12 +148,17 @@ abstract class Move extends MoveTurn {
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if (damageCallback != null) {
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damageCallback(user, this, target, reader, rng)
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} else {
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val crit = critMultiplier(user, target)
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println(crit)
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val atkStat = if (category == MoveType.Physical) PAtk else MAtk
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val defStat = if (category == MoveType.Physical) PDef else MDef
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val atk = if (crit > 1.0) Math.max(user(atkStat), user.stats(atkStat)) else user(atkStat)
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val defense = if (crit > 1.0) Math.min(target(defStat), target.stats(defStat)) else user(defStat)
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println(target(defStat), target.stats(defStat), defense)
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val actualPow = if (powCallback != null) powCallback(user, this, target, reader, rng) else pow
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val baseDmg = (2 * user.level / 5 + 2) * actualPow * user(atkStat) / (target(defStat) * 50) + 2
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val baseDmg = (2 * user.level / 5 + 2) * actualPow * atk / (defense * 50) + 2
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val effectiveness = target.effectiveness(element)
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val multiplier = effectiveness * critMultiplier(user, target) * stabMultiplier(user)
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val multiplier = effectiveness * crit * stabMultiplier(user)
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if (effectiveness > 1.0) {
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reader ! Message("It's super effective!")
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} else if (effectiveness < 1.0) {
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@ -11,12 +11,12 @@ object Statistic extends Enumeration {
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val Evasion = Value("Evasion")
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def apply(s : String) = s match {
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case "hp" => Hp
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case "patk" => PAtk
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case "pdef" => PDef
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case "matk" => MAtk
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case "mdef" => MDef
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case "spd" => Speed
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case "hp" | "Hp" => Hp
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case "patk" | "PAtk" => PAtk
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case "pdef" | "PDef" => PDef
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case "matk" | "MAtk" => MAtk
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case "mdef" | "MDef" => MDef
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case "spd" | "Spd" => Speed
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case "acc" => Accuracy
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case "evd" => Evasion
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}
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@ -10,24 +10,24 @@ Normal:
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green: 0.0
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blue: 0.0
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effect:
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Normal: 1.0
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Electric: 1.0
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Poison: 1.0
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Rock: 1.0
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Flying: 1.0
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Ghost: 0.0
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Ice: 1.0
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Water: 1.0
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Fighting: 2.0
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Ground: 1.0
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Steel: 1.0
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Bug: 1.0
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Fire: 1.0
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Fairy: 1.0
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Dragon: 1.0
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Psychic: 1.0
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Grass: 1.0
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Dark: 1.0
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Normal: Regular
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Electric: Regular
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Poison: Regular
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Rock: Regular
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Flying: Regular
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Ghost: Immune
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Ice: Regular
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Water: Regular
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Fighting: Weak
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Ground: Regular
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Steel: Regular
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Bug: Regular
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Fire: Regular
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Fairy: Regular
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Dragon: Regular
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Psychic: Regular
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Grass: Regular
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Dark: Regular
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Electric:
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name: "Electric"
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bgColor:
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@ -39,24 +39,24 @@ Electric:
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green: 0.0
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blue: 0.0
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effect:
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Normal: 1.0
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Electric: 0.5
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Poison: 1.0
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Rock: 1.0
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Flying: 0.5
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Ghost: 1.0
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Ice: 1.0
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Water: 1.0
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Fighting: 1.0
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Ground: 2.0
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Steel: 0.5
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Bug: 1.0
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Fire: 1.0
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Fairy: 1.0
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Dragon: 1.0
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Psychic: 1.0
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Grass: 1.0
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Dark: 1.0
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Normal: Regular
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Electric: Resist
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Poison: Regular
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Rock: Regular
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Flying: Resist
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Ghost: Regular
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Ice: Regular
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Water: Regular
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Fighting: Regular
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Ground: Weak
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Steel: Resist
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Bug: Regular
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Fire: Regular
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Fairy: Regular
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Dragon: Regular
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Psychic: Regular
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Grass: Regular
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Dark: Regular
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Poison:
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name: "Poison"
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bgColor:
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@ -68,24 +68,24 @@ Poison:
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green: 0.0
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blue: 0.0
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effect:
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Normal: 1.0
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Electric: 1.0
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Poison: 0.5
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Rock: 1.0
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Flying: 1.0
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Ghost: 1.0
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Ice: 1.0
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Water: 1.0
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Fighting: 0.5
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Ground: 2.0
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Steel: 1.0
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Bug: 0.5
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Fire: 1.0
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Fairy: 0.5
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Dragon: 1.0
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Psychic: 2.0
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Grass: 0.5
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Dark: 1.0
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Normal: Regular
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Electric: Regular
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Poison: Resist
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Rock: Regular
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Flying: Regular
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Ghost: Regular
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Ice: Regular
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Water: Regular
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Fighting: Resist
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Ground: Weak
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Steel: Regular
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Bug: Resist
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Fire: Regular
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Fairy: Resist
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Dragon: Regular
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Psychic: Weak
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Grass: Resist
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Dark: Regular
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Rock:
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name: "Rock"
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bgColor:
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@ -97,24 +97,24 @@ Rock:
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green: 0.0
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blue: 0.0
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effect:
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Normal: 0.5
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Electric: 1.0
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Poison: 0.5
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Rock: 1.0
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Flying: 0.5
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Ghost: 1.0
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Ice: 1.0
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Water: 2.0
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Fighting: 2.0
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Ground: 2.0
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Steel: 2.0
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Bug: 1.0
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Fire: 0.5
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Fairy: 1.0
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Dragon: 1.0
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Psychic: 1.0
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Grass: 2.0
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Dark: 1.0
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Normal: Resist
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Electric: Regular
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Poison: Resist
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Rock: Regular
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Flying: Resist
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Ghost: Regular
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Ice: Regular
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Water: Weak
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Fighting: Weak
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Ground: Weak
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Steel: Weak
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Bug: Regular
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Fire: Resist
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Fairy: Regular
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Dragon: Regular
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Psychic: Regular
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Grass: Weak
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Dark: Regular
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Flying:
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name: "Flying"
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bgColor:
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@ -126,24 +126,24 @@ Flying:
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green: 0.0
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blue: 0.0
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effect:
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Normal: 1.0
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Electric: 2.0
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Poison: 1.0
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Rock: 2.0
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Flying: 1.0
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Ghost: 1.0
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Ice: 2.0
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Water: 1.0
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Fighting: 0.5
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Ground: 0.0
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Steel: 1.0
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Bug: 0.5
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Fire: 1.0
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Fairy: 1.0
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Dragon: 1.0
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Psychic: 1.0
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Grass: 0.5
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Dark: 1.0
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Normal: Regular
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Electric: Weak
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Poison: Regular
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Rock: Weak
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Flying: Regular
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Ghost: Regular
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Ice: Weak
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Water: Regular
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Fighting: Resist
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Ground: Immune
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Steel: Regular
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Bug: Resist
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Fire: Regular
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Fairy: Regular
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Dragon: Regular
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Psychic: Regular
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Grass: Resist
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Dark: Regular
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Ghost:
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name: "Ghost"
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bgColor:
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@ -155,24 +155,24 @@ Ghost:
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green: 0.0
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blue: 0.0
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effect:
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Normal: 0.0
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Electric: 1.0
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Poison: 0.5
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Rock: 1.0
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Flying: 1.0
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Ghost: 2.0
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Ice: 1.0
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Water: 1.0
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Fighting: 0.0
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Ground: 1.0
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Steel: 1.0
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Bug: 0.5
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Fire: 1.0
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Fairy: 1.0
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Dragon: 1.0
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Psychic: 1.0
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Grass: 1.0
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Dark: 2.0
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Normal: Immune
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Electric: Regular
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Poison: Resist
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Rock: Regular
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Flying: Regular
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Ghost: Weak
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Ice: Regular
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Water: Regular
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Fighting: Immune
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Ground: Regular
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Steel: Regular
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Bug: Resist
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Fire: Regular
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Fairy: Regular
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Dragon: Regular
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Psychic: Regular
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Grass: Regular
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Dark: Weak
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Ice:
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name: "Ice"
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bgColor:
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@ -184,24 +184,24 @@ Ice:
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green: 0.0
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blue: 0.0
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effect:
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Normal: 1.0
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Electric: 1.0
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Poison: 1.0
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Rock: 2.0
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Flying: 1.0
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Ghost: 1.0
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Ice: 0.5
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Water: 1.0
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Fighting: 2.0
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Ground: 1.0
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Steel: 2.0
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Bug: 1.0
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Fire: 2.0
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Fairy: 1.0
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Dragon: 1.0
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Psychic: 1.0
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Grass: 1.0
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Dark: 1.0
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Normal: Regular
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Electric: Regular
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Poison: Regular
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Rock: Weak
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Flying: Regular
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Ghost: Regular
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Ice: Resist
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Water: Regular
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Fighting: Weak
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Ground: Regular
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Steel: Weak
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Bug: Regular
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Fire: Weak
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Fairy: Regular
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Dragon: Regular
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Psychic: Regular
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Grass: Regular
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Dark: Regular
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Water:
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name: "Water"
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bgColor:
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@ -213,24 +213,24 @@ Water:
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green: 0.0
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blue: 0.0
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effect:
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Normal: 1.0
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Electric: 2.0
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Poison: 1.0
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Rock: 1.0
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Flying: 1.0
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Ghost: 1.0
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Ice: 0.5
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Water: 0.5
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Fighting: 1.0
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Ground: 1.0
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Steel: 0.5
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Bug: 1.0
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Fire: 0.5
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Fairy: 1.0
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Dragon: 1.0
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Psychic: 1.0
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Grass: 2.0
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Dark: 1.0
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Normal: Regular
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Electric: Weak
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Poison: Regular
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Rock: Regular
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Flying: Regular
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Ghost: Regular
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Ice: Resist
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Water: Resist
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Fighting: Regular
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Ground: Regular
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Steel: Resist
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Bug: Regular
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Fire: Resist
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Fairy: Regular
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Dragon: Regular
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Psychic: Regular
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Grass: Weak
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Dark: Regular
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Fighting:
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name: "Fighting"
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bgColor:
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@ -242,24 +242,24 @@ Fighting:
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green: 0.0
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blue: 0.0
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effect:
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Normal: 1.0
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Electric: 1.0
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Poison: 1.0
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Rock: 0.5
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Flying: 2.0
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Ghost: 1.0
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Ice: 1.0
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Water: 1.0
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Fighting: 1.0
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Ground: 1.0
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Steel: 1.0
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Bug: 0.5
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Fire: 1.0
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Fairy: 2.0
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Dragon: 1.0
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Psychic: 2.0
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Grass: 1.0
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Dark: 0.5
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Normal: Regular
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Electric: Regular
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Poison: Regular
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Rock: Resist
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Flying: Weak
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Ghost: Regular
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Ice: Regular
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Water: Regular
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Fighting: Regular
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Ground: Regular
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Steel: Regular
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Bug: Resist
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Fire: Regular
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Fairy: Weak
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Dragon: Regular
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Psychic: Weak
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Grass: Regular
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Dark: Resist
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Ground:
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name: "Ground"
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bgColor:
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@ -271,24 +271,24 @@ Ground:
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green: 0.0
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blue: 0.0
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||||
effect:
|
||||
Normal: 1.0
|
||||
Electric: 0.0
|
||||
Poison: 0.5
|
||||
Rock: 0.5
|
||||
Flying: 1.0
|
||||
Ghost: 1.0
|
||||
Ice: 2.0
|
||||
Water: 2.0
|
||||
Fighting: 1.0
|
||||
Ground: 1.0
|
||||
Steel: 1.0
|
||||
Bug: 1.0
|
||||
Fire: 1.0
|
||||
Fairy: 1.0
|
||||
Dragon: 1.0
|
||||
Psychic: 1.0
|
||||
Grass: 2.0
|
||||
Dark: 1.0
|
||||
Normal: Regular
|
||||
Electric: Immune
|
||||
Poison: Resist
|
||||
Rock: Resist
|
||||
Flying: Regular
|
||||
Ghost: Regular
|
||||
Ice: Weak
|
||||
Water: Weak
|
||||
Fighting: Regular
|
||||
Ground: Regular
|
||||
Steel: Regular
|
||||
Bug: Regular
|
||||
Fire: Regular
|
||||
Fairy: Regular
|
||||
Dragon: Regular
|
||||
Psychic: Regular
|
||||
Grass: Weak
|
||||
Dark: Regular
|
||||
Steel:
|
||||
name: "Steel"
|
||||
bgColor:
|
||||
@ -300,24 +300,24 @@ Steel:
|
||||
green: 0.0
|
||||
blue: 0.0
|
||||
effect:
|
||||
Normal: 0.5
|
||||
Electric: 1.0
|
||||
Poison: 0.0
|
||||
Rock: 0.5
|
||||
Flying: 0.5
|
||||
Ghost: 1.0
|
||||
Ice: 0.5
|
||||
Water: 1.0
|
||||
Fighting: 2.0
|
||||
Ground: 2.0
|
||||
Steel: 0.5
|
||||
Bug: 0.5
|
||||
Fire: 2.0
|
||||
Fairy: 0.5
|
||||
Dragon: 0.5
|
||||
Psychic: 0.5
|
||||
Grass: 0.5
|
||||
Dark: 1.0
|
||||
Normal: Resist
|
||||
Electric: Regular
|
||||
Poison: Immune
|
||||
Rock: Resist
|
||||
Flying: Resist
|
||||
Ghost: Regular
|
||||
Ice: Resist
|
||||
Water: Regular
|
||||
Fighting: Weak
|
||||
Ground: Weak
|
||||
Steel: Resist
|
||||
Bug: Resist
|
||||
Fire: Weak
|
||||
Fairy: Resist
|
||||
Dragon: Resist
|
||||
Psychic: Resist
|
||||
Grass: Resist
|
||||
Dark: Regular
|
||||
Bug:
|
||||
name: "Bug"
|
||||
bgColor:
|
||||
@ -329,24 +329,24 @@ Bug:
|
||||
green: 0.0
|
||||
blue: 0.0
|
||||
effect:
|
||||
Normal: 1.0
|
||||
Electric: 1.0
|
||||
Poison: 1.0
|
||||
Rock: 2.0
|
||||
Flying: 2.0
|
||||
Ghost: 1.0
|
||||
Ice: 1.0
|
||||
Water: 1.0
|
||||
Fighting: 0.5
|
||||
Ground: 0.5
|
||||
Steel: 1.0
|
||||
Bug: 1.0
|
||||
Fire: 2.0
|
||||
Fairy: 1.0
|
||||
Dragon: 1.0
|
||||
Psychic: 1.0
|
||||
Grass: 0.5
|
||||
Dark: 1.0
|
||||
Normal: Regular
|
||||
Electric: Regular
|
||||
Poison: Regular
|
||||
Rock: Weak
|
||||
Flying: Weak
|
||||
Ghost: Regular
|
||||
Ice: Regular
|
||||
Water: Regular
|
||||
Fighting: Resist
|
||||
Ground: Resist
|
||||
Steel: Regular
|
||||
Bug: Regular
|
||||
Fire: Weak
|
||||
Fairy: Regular
|
||||
Dragon: Regular
|
||||
Psychic: Regular
|
||||
Grass: Resist
|
||||
Dark: Regular
|
||||
Fire:
|
||||
name: "Fire"
|
||||
bgColor:
|
||||
@ -358,24 +358,24 @@ Fire:
|
||||
green: 0.0
|
||||
blue: 0.0
|
||||
effect:
|
||||
Normal: 1.0
|
||||
Electric: 1.0
|
||||
Poison: 1.0
|
||||
Rock: 2.0
|
||||
Flying: 1.0
|
||||
Ghost: 1.0
|
||||
Ice: 0.5
|
||||
Water: 2.0
|
||||
Fighting: 1.0
|
||||
Ground: 2.0
|
||||
Steel: 0.5
|
||||
Bug: 0.5
|
||||
Fire: 0.5
|
||||
Fairy: 0.5
|
||||
Dragon: 1.0
|
||||
Psychic: 1.0
|
||||
Grass: 0.5
|
||||
Dark: 1.0
|
||||
Normal: Regular
|
||||
Electric: Regular
|
||||
Poison: Regular
|
||||
Rock: Weak
|
||||
Flying: Regular
|
||||
Ghost: Regular
|
||||
Ice: Resist
|
||||
Water: Weak
|
||||
Fighting: Regular
|
||||
Ground: Weak
|
||||
Steel: Resist
|
||||
Bug: Resist
|
||||
Fire: Resist
|
||||
Fairy: Resist
|
||||
Dragon: Regular
|
||||
Psychic: Regular
|
||||
Grass: Resist
|
||||
Dark: Regular
|
||||
Fairy:
|
||||
name: "Fairy"
|
||||
bgColor:
|
||||
@ -387,24 +387,24 @@ Fairy:
|
||||
green: 0.0
|
||||
blue: 0.0
|
||||
effect:
|
||||
Normal: 1.0
|
||||
Electric: 1.0
|
||||
Poison: 2.0
|
||||
Rock: 1.0
|
||||
Flying: 1.0
|
||||
Ghost: 1.0
|
||||
Ice: 1.0
|
||||
Water: 1.0
|
||||
Fighting: 0.5
|
||||
Ground: 1.0
|
||||
Steel: 2.0
|
||||
Bug: 0.5
|
||||
Fire: 1.0
|
||||
Fairy: 1.0
|
||||
Dragon: 0.0
|
||||
Psychic: 1.0
|
||||
Grass: 1.0
|
||||
Dark: 0.5
|
||||
Normal: Regular
|
||||
Electric: Regular
|
||||
Poison: Weak
|
||||
Rock: Regular
|
||||
Flying: Regular
|
||||
Ghost: Regular
|
||||
Ice: Regular
|
||||
Water: Regular
|
||||
Fighting: Resist
|
||||
Ground: Regular
|
||||
Steel: Weak
|
||||
Bug: Resist
|
||||
Fire: Regular
|
||||
Fairy: Regular
|
||||
Dragon: Immune
|
||||
Psychic: Regular
|
||||
Grass: Regular
|
||||
Dark: Resist
|
||||
Dragon:
|
||||
name: "Dragon"
|
||||
bgColor:
|
||||
@ -416,24 +416,24 @@ Dragon:
|
||||
green: 0.0
|
||||
blue: 0.0
|
||||
effect:
|
||||
Normal: 1.0
|
||||
Electric: 0.5
|
||||
Poison: 1.0
|
||||
Rock: 1.0
|
||||
Flying: 1.0
|
||||
Ghost: 1.0
|
||||
Ice: 2.0
|
||||
Water: 0.5
|
||||
Fighting: 1.0
|
||||
Ground: 1.0
|
||||
Steel: 1.0
|
||||
Bug: 1.0
|
||||
Fire: 0.5
|
||||
Fairy: 2.0
|
||||
Dragon: 2.0
|
||||
Psychic: 1.0
|
||||
Grass: 0.5
|
||||
Dark: 1.0
|
||||
Normal: Regular
|
||||
Electric: Resist
|
||||
Poison: Regular
|
||||
Rock: Regular
|
||||
Flying: Regular
|
||||
Ghost: Regular
|
||||
Ice: Weak
|
||||
Water: Resist
|
||||
Fighting: Regular
|
||||
Ground: Regular
|
||||
Steel: Regular
|
||||
Bug: Regular
|
||||
Fire: Resist
|
||||
Fairy: Weak
|
||||
Dragon: Weak
|
||||
Psychic: Regular
|
||||
Grass: Resist
|
||||
Dark: Regular
|
||||
Psychic:
|
||||
name: "Psychic"
|
||||
bgColor:
|
||||
@ -445,24 +445,24 @@ Psychic:
|
||||
green: 0.0
|
||||
blue: 0.0
|
||||
effect:
|
||||
Normal: 1.0
|
||||
Electric: 1.0
|
||||
Poison: 1.0
|
||||
Rock: 1.0
|
||||
Flying: 1.0
|
||||
Ghost: 2.0
|
||||
Ice: 1.0
|
||||
Water: 1.0
|
||||
Fighting: 0.5
|
||||
Ground: 1.0
|
||||
Steel: 1.0
|
||||
Bug: 2.0
|
||||
Fire: 1.0
|
||||
Fairy: 1.0
|
||||
Dragon: 1.0
|
||||
Psychic: 0.5
|
||||
Grass: 1.0
|
||||
Dark: 2.0
|
||||
Normal: Regular
|
||||
Electric: Regular
|
||||
Poison: Regular
|
||||
Rock: Regular
|
||||
Flying: Regular
|
||||
Ghost: Weak
|
||||
Ice: Regular
|
||||
Water: Regular
|
||||
Fighting: Resist
|
||||
Ground: Regular
|
||||
Steel: Regular
|
||||
Bug: Weak
|
||||
Fire: Regular
|
||||
Fairy: Regular
|
||||
Dragon: Regular
|
||||
Psychic: Resist
|
||||
Grass: Regular
|
||||
Dark: Weak
|
||||
Grass:
|
||||
name: "Grass"
|
||||
bgColor:
|
||||
@ -474,24 +474,24 @@ Grass:
|
||||
green: 0.0
|
||||
blue: 0.0
|
||||
effect:
|
||||
Normal: 1.0
|
||||
Electric: 0.5
|
||||
Poison: 2.0
|
||||
Rock: 1.0
|
||||
Flying: 2.0
|
||||
Ghost: 1.0
|
||||
Ice: 2.0
|
||||
Water: 0.5
|
||||
Fighting: 1.0
|
||||
Ground: 0.5
|
||||
Steel: 1.0
|
||||
Bug: 2.0
|
||||
Fire: 2.0
|
||||
Fairy: 1.0
|
||||
Dragon: 1.0
|
||||
Psychic: 1.0
|
||||
Grass: 0.5
|
||||
Dark: 1.0
|
||||
Normal: Regular
|
||||
Electric: Resist
|
||||
Poison: Weak
|
||||
Rock: Regular
|
||||
Flying: Weak
|
||||
Ghost: Regular
|
||||
Ice: Weak
|
||||
Water: Resist
|
||||
Fighting: Regular
|
||||
Ground: Resist
|
||||
Steel: Regular
|
||||
Bug: Weak
|
||||
Fire: Weak
|
||||
Fairy: Regular
|
||||
Dragon: Regular
|
||||
Psychic: Regular
|
||||
Grass: Resist
|
||||
Dark: Regular
|
||||
Dark:
|
||||
name: "Dark"
|
||||
bgColor:
|
||||
@ -503,21 +503,21 @@ Dark:
|
||||
green: 0.0
|
||||
blue: 0.0
|
||||
effect:
|
||||
Normal: 1.0
|
||||
Electric: 1.0
|
||||
Poison: 1.0
|
||||
Rock: 1.0
|
||||
Flying: 1.0
|
||||
Ghost: 0.5
|
||||
Ice: 1.0
|
||||
Water: 1.0
|
||||
Fighting: 2.0
|
||||
Ground: 1.0
|
||||
Steel: 1.0
|
||||
Bug: 2.0
|
||||
Fire: 1.0
|
||||
Fairy: 2.0
|
||||
Dragon: 1.0
|
||||
Psychic: 0.0
|
||||
Grass: 1.0
|
||||
Dark: 0.5
|
||||
Normal: Regular
|
||||
Electric: Regular
|
||||
Poison: Regular
|
||||
Rock: Regular
|
||||
Flying: Regular
|
||||
Ghost: Resist
|
||||
Ice: Regular
|
||||
Water: Regular
|
||||
Fighting: Weak
|
||||
Ground: Regular
|
||||
Steel: Regular
|
||||
Bug: Weak
|
||||
Fire: Regular
|
||||
Fairy: Weak
|
||||
Dragon: Regular
|
||||
Psychic: Immune
|
||||
Grass: Regular
|
||||
Dark: Resist
|
||||
|
@ -8,6 +8,7 @@ import fmon.util.Dice
|
||||
|
||||
package object stat {
|
||||
type Stat = Statistic.Value
|
||||
type Effectiveness = Effectiveness.Val
|
||||
type EffectType = EffectType.Value
|
||||
type MoveType = MoveType.Value
|
||||
type Gender = Gender.Value
|
||||
|
Loading…
x
Reference in New Issue
Block a user