Added moves with a cooldown

This commit is contained in:
dalyjame 2019-06-17 14:41:15 -04:00
parent a475126a3f
commit 908069f2bc
9 changed files with 289 additions and 24 deletions

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@ -29,8 +29,8 @@ class Game extends Application {
implicit val rng = new scala.util.Random()
val form1 = Form("Diabolo")
val form2 = Form("Chanilla")
val movepool1 = IndexedSeq(Move("eruption"), Move("willowisp"), Move("thunderbolt"), Move("thunderwave"), Move("facade"))
val movepool2 = IndexedSeq(Move("flail"))
val movepool1 = IndexedSeq(Move("eruption"), Move("willowisp"), Move("thunderbolt"), Move("thunderwave"), Move("blastburn"))
val movepool2 = IndexedSeq(Move("blastburn"))
val p1 = TrainerID("Jaeda", Gender.Female, 0)
val p2 = TrainerID("Wild Monster", Gender.Male, 0)
val party1 = new Party(p1, new MonsterPtr(Monster.generate("Allied Mon", p1, 500, form1, movepool1)), IndexedSeq())

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@ -18,10 +18,17 @@ class BattleEngine(val player: Party, val enemy: Party)(implicit val reader: Sig
def playTurn(): Unit = {
val playerAction = player.pollAction(enemy)
playTurn(playerAction)
playTurnImp(playerAction)
}
def playTurn(playerAction: Action): Unit = {
playTurnImp(playerAction)
while (player.lead.isLocked) {
playTurn()
}
}
def playTurnImp(playerAction: Action): Unit = {
val enemyAction = enemy.pollAction(player)
val actions = Seq(playerAction, enemyAction)

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@ -39,7 +39,9 @@ class BattleUI extends SignalConsumer {
}
def onMove(move: Move): Unit = {
val action = Action(engine.player.lead, move, engine.enemy.lead)
implicit val rng = engine.rng
implicit val reader = engine
val action = Action(engine.player.lead, move, engine.player.pollTarget(move, engine.player.lead, engine.enemy))
engine.playTurn(action)
updateUI()
}

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@ -1,4 +1,5 @@
title: FakeMon Engine Demo
crit: 1.5
stab: 1.5
maxBoost: 6
maxBoost: 6
newday: 02:00

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@ -82,6 +82,10 @@ class Monster(val base : StorageMon) {
elements.foldLeft(1.0)((m, e) => m * (element --> e))
}
def isLocked(implicit reader: SignalConsumer, rng: Random): Boolean = {
statuses.exists(_.onLockMove(this).isDefined)
}
private def computeStat(s : Stat) : Int = {
val num = 2 * base.form.baseStats(s) + base.gene.ivs(s) + base.evs(s) / 4
val frac = num * level / 100

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@ -4,15 +4,33 @@ import scala.util.Random
import fmon._
import fmon.battle.Action
import fmon.battle.msg.SignalConsumer
import fmon.stat.Target._
class Party(val trainer: TrainerID, val lead: MonsterPtr, var sideboard: IndexedSeq[Monster]) {
def pollAction(them: Party)(implicit rng: Random): Action = {
if (hasBackup && shouldSwitch(them)) {
def pollAction(them: Party)(implicit reader: SignalConsumer, rng: Random): Action = {
if (lead.isLocked) {
val moveNames = lead.statuses.flatMap(s => s.onLockMove(lead)).distinct
moveNames match {
case Seq(moveName) => {
// Use locked move
val move = Move(moveName)
// TODO : remember target
val target = pollTarget(move, lead, them)
Action(lead, move, target)
}
case _ => {
// Struggle
val move = Move("struggle")
val target = pollTarget(move, lead, them)
Action(lead, move, target)
}
}
} else if (hasBackup && shouldSwitch(them)) {
val sub = pollReplacement(them: Party)
val move = new SwitchOut(this, sub)
Action(lead, move, lead)
} else {
} else{
val move = pollMove
val target = pollTarget(move, lead, them)
Action(lead, move, target)

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@ -59,6 +59,7 @@ class Status(template: StatusTemplate) extends Effect {
def onResidualOrder = template.onResidualOrder
def onResidual(mon: Monster)(implicit reader: SignalConsumer, rng: Random) = template.onResidual(this, mon, reader, rng)
// val onSwitchIn
def onLockMove(mon: Monster)(implicit reader: SignalConsumer, rng: Random) = template.onLockMove(this, mon, reader, rng)
val intData: MutMap[String, Int] = MutMap[String, Int]()
val stringData = MutMap[String, String]()
@ -80,6 +81,7 @@ abstract class StatusTemplate {
val onResidualOrder: Int
val onResidual: (Status, Monster, SignalConsumer, Random) => Unit
// val onSwitchIn
val onLockMove: (Status, Monster, SignalConsumer, Random) => Option[String]
def build = new Status(this)
@ -94,7 +96,8 @@ case class StatusToken(
val onBeforeMove: String,
val onModifyStat: String,
val onResidualOrder: Int,
val onResidual: String) {
val onResidual: String,
val onLockMove: String) {
def instantiate() = {
val self = this
new StatusTemplate {
@ -106,6 +109,7 @@ case class StatusToken(
val onModifyStat = Status.compileOnModifyStat(self.onModifyStat)
val onResidualOrder = self.onResidualOrder
val onResidual = Status.compileOnResidual(self.onResidual)
val onLockMove = Status.compileOnLockMove(self.onLockMove)
}
}
}
@ -132,6 +136,8 @@ object Status {
import fmon.util.Fraction
"""
private val helpers = """
implicit val dice = rng
implicit val consumer = reader
def msg(text: String): Unit = {
reader ! Message(text)
}
@ -232,4 +238,25 @@ object Status {
wrapper.asInstanceOf[(Status, Monster, SignalConsumer, Random) => Unit]
}
}
def compileOnLockMove(code: String): (Status, Monster, SignalConsumer, Random) => Option[String] = {
if (code == null) {
(_, _, _, _) => None
} else {
val tree = tb.parse(
s"""
|$header
|def onLockMove(self: Status, mon: Monster, reader: SignalConsumer, rng: Random) = {
| $helpers
| val result = {$code}
| Some(result)
|}
|onLockMove _
""".stripMargin)
val f = tb.compile(tree)
val wrapper = f()
wrapper.asInstanceOf[(Status, Monster, SignalConsumer, Random) => Option[String]]
}
}
}

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@ -462,6 +462,29 @@ bite:
target: Normal
type: Dark
zMovePower: 120
blastburn:
accuracy: 90
basePower: 150
category: Special
contestType: Beautiful
desc: If this move is successful, the user must recharge on the following turn and
cannot make a move.
flags:
mirror: 1
protect: 1
recharge: 1
id: blastburn
name: Blast Burn
num: 307
pp: 5
priority: 0
secondary: null
self:
volatileStatus: mustrecharge
shortDesc: User cannot move next turn.
target: Normal
type: Fire
zMovePower: 200
blazekick:
accuracy: 90
basePower: 85
@ -2528,6 +2551,30 @@ forcepalm:
target: Normal
type: Fighting
zMovePower: 120
frenzyplant:
accuracy: 90
basePower: 150
category: Special
contestType: Cool
desc: If this move is successful, the user must recharge on the following turn and
cannot select a move.
flags:
mirror: 1
nonsky: 1
protect: 1
recharge: 1
id: frenzyplant
name: Frenzy Plant
num: 338
pp: 5
priority: 0
secondary: null
self:
volatileStatus: mustrecharge
shortDesc: User cannot move next turn.
target: Normal
type: Grass
zMovePower: 200
frostbreath:
accuracy: 90
basePower: 60
@ -2574,6 +2621,30 @@ gigadrain:
target: Normal
type: Grass
zMovePower: 140
gigaimpact:
accuracy: 90
basePower: 150
category: Physical
contestType: Tough
desc: If this move is successful, the user must recharge on the following turn and
cannot select a move.
flags:
contact: 1
mirror: 1
protect: 1
recharge: 1
id: gigaimpact
name: Giga Impact
num: 416
pp: 5
priority: 0
secondary: null
self:
volatileStatus: mustrecharge
shortDesc: User cannot move next turn.
target: Normal
type: Normal
zMovePower: 200
glaciate:
accuracy: 95
basePower: 65
@ -3000,6 +3071,29 @@ howl:
type: Normal
zMoveBoost:
PAtk: 1
hydrocannon:
accuracy: 90
basePower: 150
category: Special
contestType: Beautiful
desc: If this move is successful, the user must recharge on the following turn and
cannot select a move.
flags:
mirror: 1
protect: 1
recharge: 1
id: hydrocannon
name: Hydro Cannon
num: 308
pp: 5
priority: 0
secondary: null
self:
volatileStatus: mustrecharge
shortDesc: User cannot move next turn.
target: Normal
type: Water
zMovePower: 200
hydropump:
accuracy: 80
basePower: 110
@ -3019,6 +3113,29 @@ hydropump:
target: Normal
type: Water
zMovePower: 185
hyperbeam:
accuracy: 90
basePower: 150
category: Special
contestType: Cool
desc: If this move is successful, the user must recharge on the following turn and
cannot select a move.
flags:
mirror: 1
protect: 1
recharge: 1
id: hyperbeam
name: Hyper Beam
num: 63
pp: 5
priority: 0
secondary: null
self:
volatileStatus: mustrecharge
shortDesc: User cannot move next turn.
target: Normal
type: Normal
zMovePower: 200
hyperfang:
accuracy: 90
basePower: 80
@ -4801,6 +4918,29 @@ precipiceblades:
target: AllAdjacentFoes
type: Ground
zMovePower: 190
prismaticlaser:
accuracy: 100
basePower: 160
category: Special
contestType: Cool
desc: If this move is successful, the user must recharge on the following turn and
cannot select a move.
flags:
mirror: 1
protect: 1
recharge: 1
id: prismaticlaser
name: Prismatic Laser
num: 711
pp: 10
priority: 0
secondary: null
self:
volatileStatus: mustrecharge
shortDesc: User cannot move next turn.
target: Normal
type: Psychic
zMovePower: 200
psybeam:
accuracy: 100
basePower: 65
@ -4999,6 +5139,48 @@ razorshell:
target: Normal
type: Water
zMovePower: 140
recharge:
accuracy: 100
basePower: 0
category: Support
contestType: Tough
flags:
contact: 1
mirror: 1
protect: 1
id: recharge
name: Recharge
num: 10
pp: 40
priority: 0
secondary: null
shortDesc: Placeholder move for when recharging.
target: Normal
type: Normal
zMovePower: 100
roaroftime:
accuracy: 90
basePower: 150
category: Special
contestType: Beautiful
desc: If this move is successful, the user must recharge on the following turn and
cannot select a move.
flags:
mirror: 1
protect: 1
recharge: 1
id: roaroftime
name: Roar of Time
num: 459
pp: 5
priority: 0
secondary: null
self:
volatileStatus: mustrecharge
shortDesc: User cannot move next turn.
target: Normal
type: Dragon
zMovePower: 200
rockclimb:
accuracy: 85
basePower: 90
@ -5127,6 +5309,30 @@ rocktomb:
target: Normal
type: Rock
zMovePower: 120
rockwrecker:
accuracy: 90
basePower: 150
category: Physical
contestType: Tough
desc: If this move is successful, the user must recharge on the following turn and
cannot select a move.
flags:
bullet: 1
mirror: 1
protect: 1
recharge: 1
id: rockwrecker
name: Rock Wrecker
num: 439
pp: 5
priority: 0
secondary: null
self:
volatileStatus: mustrecharge
shortDesc: User cannot move next turn.
target: Normal
type: Rock
zMovePower: 200
rollingkick:
accuracy: 85
basePower: 60

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@ -41,16 +41,6 @@ confusion:
true
}
}
/*
this.activeTarget = mon;
let damage = this.getDamage(mon, mon, 40);
if (typeof damage !== 'number') throw new Error('Confusion damage not dealt');
mon.takeDamage(damage, mon, mon, /** @type {ActiveMove} */ ({
'id': 'confused',
'effectType': 'Move',
'type': '???'
}));
*/
onBeforeMovePriority: 3
onEnd: msg(s"${mon} snapped out of its confusion.")
onStart: |-
@ -95,11 +85,6 @@ slp:
msg(s"${mon} woke up!")
onBeforeMovePriority: 10
onBeforeMove: |
/*
if (mon.hasAbility('earlybird')) {
this.intData.time--;
}
*/
self.intData("time") -= 1;
if (self.intData("time") <= 0) {
mon.cureStatus();
@ -148,6 +133,21 @@ frz:
if (move.flags("defrost")) {
mon.cureStatus()
}
mustrecharge:
duration: 2
id: mustrecharge
name: mustrecharge
num: 0
onBeforeMove: |-
msg(s"${mon} must recharge!")
mon -= self
//mon.removeVolatile('mustrecharge');
//mon.removeVolatile('truant');
false
onBeforeMovePriority: 11
onLockMove: |
"recharge"
psn:
name: 'psn'