Added support for abilities including a bunch of abilities that have effects the the monster is hit. Better monster generation support has been added.
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@@ -18,13 +18,13 @@ object Game {
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implicit val rng = new scala.util.Random()
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val form1 = Form("Diabolo")
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val form2 = Form("Chanilla")
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val movepool1 = IndexedSeq(Move("Confuse Ray"))
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val movepool2 = IndexedSeq(Move("Headbutt"))
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val movepool1 = IndexedSeq(Move("electroball"), Move("thunderwave"))
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val movepool2 = IndexedSeq(Move("headbutt"))
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val p1 = TrainerID("Jaeda", Gender.Female, 0)
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val p2 = TrainerID("Wild Monster", Gender.Male, 0)
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val party1 = new Party(p1, new MonsterPtr(new Monster(new StorageMon("Allied Mon", 500, Gene.randomGene(null, form1), form1, Statistic.emptyEvs, movepool1))), IndexedSeq())
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val party2 = new Party(p2, new MonsterPtr(new Monster(new StorageMon("Wild Mon", 500, Gene.randomGene(null, form2), form2, Statistic.emptyEvs, movepool2))), IndexedSeq(
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new Monster(new StorageMon("Sideboard Mon", 500, Gene.randomGene(null, form2), form2, Statistic.emptyEvs, movepool2))
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val party1 = new Party(p1, new MonsterPtr(Monster.generate("Allied Mon", p1, 500, form1, movepool1)), IndexedSeq())
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val party2 = new Party(p2, new MonsterPtr(Monster.generate("Wild Mon", p2, 500, form2, movepool2)), IndexedSeq(
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Monster.generate("Sideboard Mon", p2, 500, form2, movepool2)
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))
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println(form1.xpCurve)
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val engine = new BattleEngine(party1, party2)
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