package fmon.battle import javafx.fxml.FXML import javafx.scene.{control => jfxsc} import scalafx.Includes._ import scalafx.scene.control._ import fmon.stat.Monster import fmon.stat._ class InfoWidget extends javafx.scene.layout.GridPane { @FXML var name: jfxsc.Label = _ @FXML var status: jfxsc.Label = _ @FXML var health: jfxsc.Label = _ @FXML var healthBar: jfxsc.ProgressBar = _ def update(mon: Monster): Unit = { name.text = mon.name mon.status match { case Some(s) => status.text = s.name case None => status.text = s"Lv. ${mon.level}" } health.text = s"${mon.hp}/${mon.maxhp}" val percent = mon.hp \\ mon.maxhp healthBar.progress = percent.toDouble // TODO : Change bar color } }