Now capable of saving and loading stages
This commit is contained in:
@@ -8,6 +8,8 @@
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<?import javafx.scene.control.ScrollPane?>
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<?import javafx.scene.control.SeparatorMenuItem?>
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<?import javafx.scene.control.SplitPane?>
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<?import javafx.scene.control.Tab?>
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<?import javafx.scene.control.TabPane?>
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<?import javafx.scene.layout.AnchorPane?>
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<?import javafx.scene.layout.HBox?>
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<?import javafx.scene.layout.Pane?>
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@@ -23,12 +25,12 @@
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<Menu mnemonicParsing="false" text="File">
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<items>
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<MenuItem mnemonicParsing="false" text="New" />
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<MenuItem mnemonicParsing="false" text="Open…" />
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<MenuItem mnemonicParsing="false" onAction="#open" text="Open…" />
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<Menu mnemonicParsing="false" text="Open Recent" />
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<SeparatorMenuItem mnemonicParsing="false" />
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<MenuItem mnemonicParsing="false" text="Close" />
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<MenuItem mnemonicParsing="false" text="Save" />
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<MenuItem mnemonicParsing="false" text="Save As…" />
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<MenuItem mnemonicParsing="false" onAction="#save" text="Save" />
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<MenuItem mnemonicParsing="false" onAction="#saveAs" text="Save As…" />
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<MenuItem mnemonicParsing="false" text="Revert" />
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<SeparatorMenuItem mnemonicParsing="false" />
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<MenuItem mnemonicParsing="false" text="Preferences…" />
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@@ -59,11 +61,28 @@
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</MenuBar>
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<SplitPane dividerPositions="0.2505567928730512, 0.7505567928730512" focusTraversable="true" prefHeight="-1.0" prefWidth="-1.0" VBox.vgrow="ALWAYS">
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<items>
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<AnchorPane>
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<children>
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<TilePane fx:id="tileSelector" hgap="2.0" prefHeight="542.0" prefWidth="222.0" vgap="2.0" />
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</children>
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</AnchorPane>
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<TabPane>
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<tabs>
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<Tab closable="false" text="A">
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<content>
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<AnchorPane>
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<children>
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<TilePane fx:id="tileSelector" hgap="2.0" prefColumns="8" vgap="2.0" />
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</children>
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</AnchorPane>
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</content>
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</Tab>
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<Tab closable="false" text="B">
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<content>
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<AnchorPane>
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<children>
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<TilePane fx:id="doodadSelector" hgap="2.0" prefColumns="8" vgap="2.0" />
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</children>
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</AnchorPane>
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</content>
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</Tab>
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</tabs>
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</TabPane>
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<ScrollPane prefHeight="-1.0" prefWidth="-1.0">
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<content>
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<AnchorPane id="Content" minHeight="-1.0" minWidth="-1.0" prefHeight="545.0" prefWidth="430.0">
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@@ -1,6 +1,9 @@
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package fmon.builder
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import java.io._
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import java.util.prefs.Preferences
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import scala.util.Properties
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import javafx.application.Application
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import javafx.fxml.FXML
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@@ -17,9 +20,14 @@ import scalafx.scene.image.ImageView
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import scalafx.scene.input.MouseEvent
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import scalafx.scene.paint.Color
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import scalafx.scene.layout._
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import scalafx.stage.FileChooser
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import FileChooser.ExtensionFilter
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import fmon._
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import fmon.draw.Palette
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import fmon.draw.tile._
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import fmon.util.Direction
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import fmon.world._
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import Direction._
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@@ -27,24 +35,41 @@ import scala.math.{min, max}
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class MapBuilder {
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@FXML var tileSelector: jfxsl.TilePane = _
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@FXML var doodadSelector: jfxsl.TilePane = _
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@FXML var gameMap: jfxsl.TilePane = _
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var tileSeq: IndexedSeq[AutoFloorTile] = _
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var imgSeq: IndexedSeq[ImageView] = _
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var currTile: AutoFloorTile = _
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var tileset: Tileset = _
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var currTile: AutoTile = _
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val numRows = 10
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val numCols = 10
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var level: GameMap = _
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var lastFile: File = _
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def lastDir(): String = {
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val prefs = Preferences.userNodeForPackage(classOf[MapBuilder])
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prefs.get("dir", Properties.userDir)
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}
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def rememberDir(file: File): Unit = {
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val dir = if (file.isDirectory()) file.getPath else file.getParent
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if (dir != lastDir) {
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val prefs = Preferences.userNodeForPackage(classOf[MapBuilder])
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prefs.put("dir", dir)
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}
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}
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@FXML
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def initialize(): Unit = {
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val file = new File(raw"C:\Users\dalyj\Documents\Design\Images\AutoTiles\tilea2.png")
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val palette = new AutoTilePalette(file, 32)
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val tiles = for (y <- 0 until 4; x <- 0 until 8) yield {
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palette(x, y)
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}
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val icons = tiles.zipWithIndex.map{case(t, i) => {
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tileset = new Tileset(new TilesetToken(raw"C:\Users\dalyj\Documents\Design\Images\AutoTiles\tilea2.png"))
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level = new GameMap(10, 10, tileset)
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setup()
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}
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def setup(): Unit = {
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val icons = tileset.groundTiles.map(t => {
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val view = new ImageView(t.icon.croppedImage())
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view.handleEvent(MouseEvent.Any) {
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e: MouseEvent => if (e.eventType == MouseEvent.MouseClicked) {
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@@ -52,33 +77,45 @@ class MapBuilder {
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}
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}
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view.delegate
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}}
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})
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tileSelector.children.clear()
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tileSelector.children ++= icons
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currTile = tiles.head
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currTile = tileset.groundTiles.head
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tileSeq = for (y <- 0 until numRows; x <- 0 until numCols) yield currTile
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imgSeq = for (y <- 0 until numRows; x <- 0 until numCols) yield {
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val doodadFile = new File(raw"C:\Users\dalyj\Documents\Design\Images\Icons\equipment-icons-tileset.png")
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val doodadPalette = Palette.bySize(doodadFile, Config.tileSize, Config.tileSize)
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val doodads = doodadPalette.images.map(d => {
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val view = new ImageView(d.croppedImage())
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view.delegate
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})
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doodadSelector.children.clear()
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doodadSelector.children ++= doodads
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imgSeq = for (y <- 0 until level.height; x <- 0 until level.width) yield {
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val view = new ImageView(currTile.icon.croppedImage()) // TODO Tile with adjacent
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view.handleEvent(MouseEvent.Any) {
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e: MouseEvent => if (e.eventType == MouseEvent.MouseClicked) {
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val index = point2index(x, y)
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tileSeq = tileSeq.updated(index, currTile)
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level.tiles = level.tiles.updated(index, currTile)
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autotile(x, y)
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}
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}
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view
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}
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gameMap.prefColumns = numCols
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gameMap.prefRows = numRows
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gameMap.children.clear()
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gameMap.prefColumns = level.width
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gameMap.prefRows = level.height
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gameMap.children ++= imgSeq.map(_.delegate)
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for (y <- 0 until numRows; x <- 0 until numCols) {
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for (y <- 0 until level.height; x <- 0 until level.width) {
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smoothTile(x, y)
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}
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}
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def autotile(x: Int, y: Int) = {
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for (yy <- max(y - 1, 0) to min(y + 1, numCols - 1); xx <- max(x - 1, 0) to min(x + 1, numRows - 1)) {
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for (yy <- max(y - 1, 0) to min(y + 1, level.height - 1);
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xx <- max(x - 1, 0) to min(x + 1, level.width - 1)) {
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smoothTile(xx, yy)
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}
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}
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@@ -88,28 +125,74 @@ class MapBuilder {
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val dirs = scala.collection.mutable.Set[Direction.Value]()
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val onLeft = x == 0
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val onRight = x + 1 == numCols
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val onRight = x + 1 == level.width
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val onTop = y == 0
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val onBottom = y + 1 == numRows
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val onBottom = y + 1 == level.height
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if (onLeft || tileSeq(left(i)) == tileSeq(i)) dirs += West
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if (onRight || tileSeq(right(i)) == tileSeq(i)) dirs += East
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if (onTop || tileSeq(up(i)) == tileSeq(i)) dirs += North
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if (onBottom || tileSeq(down(i)) == tileSeq(i)) dirs += South
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if (onLeft || onTop || tileSeq(left(up(i))) == tileSeq(i)) dirs += Northwest
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if (onLeft || onBottom || tileSeq(down(left(i))) == tileSeq(i)) dirs += Southwest
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if (onTop || onRight || tileSeq(right(up(i))) == tileSeq(i)) dirs += Northeast
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if (onBottom || onRight || tileSeq(right(down(i))) == tileSeq(i)) dirs += Southeast
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if (onLeft || level.tiles(left(i)) == level.tiles(i)) dirs += West
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if (onRight || level.tiles(right(i)) == level.tiles(i)) dirs += East
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if (onTop || level.tiles(up(i)) == level.tiles(i)) dirs += North
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if (onBottom || level.tiles(down(i)) == level.tiles(i)) dirs += South
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if (onLeft || onTop || level.tiles(left(up(i))) == level.tiles(i)) dirs += Northwest
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if (onLeft || onBottom || level.tiles(down(left(i))) == level.tiles(i)) dirs += Southwest
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if (onTop || onRight || level.tiles(right(up(i))) == level.tiles(i)) dirs += Northeast
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if (onBottom || onRight || level.tiles(right(down(i))) == level.tiles(i)) dirs += Southeast
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val index = point2index(x, y)
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imgSeq(index).image = tileSeq(index).build(dirs.toSet).croppedImage()
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imgSeq(index).image = level.tiles(index).build(dirs.toSet).croppedImage()
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}
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def point2index(x: Int, y: Int) = y * numCols + x
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def save() = {
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if (lastFile != null) {
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level saveTo lastFile
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} else {
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saveAs()
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}
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}
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def saveAs() = {
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val fileChooser = new FileChooser {
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title = "Open Resource File"
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initialDirectory = new File(lastDir())
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extensionFilters ++= Seq(
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new ExtensionFilter("MAP Files", "*.map"),
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new ExtensionFilter("All Files", "*.*")
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)
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}
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val selectedFile = fileChooser.showSaveDialog(null)
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if (selectedFile != null) {
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rememberDir(selectedFile)
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level saveTo selectedFile
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lastFile = selectedFile
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}
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}
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def open() = {
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val fileChooser = new FileChooser {
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title = "Open Resource File"
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initialDirectory = new File(lastDir())
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extensionFilters ++= Seq(
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new ExtensionFilter("MAP Files", "*.map"),
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new ExtensionFilter("All Files", "*.*")
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)
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}
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val selectedFile = fileChooser.showOpenDialog(null)
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if (selectedFile != null) {
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rememberDir(selectedFile)
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level = GameMap loadFrom selectedFile
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tileset = level.tileset
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setup()
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lastFile = selectedFile
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}
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}
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def point2index(x: Int, y: Int) = level.pt2index(x, y)
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def left(i: Int) = i - 1
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def right(i: Int) = i + 1
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def up(i: Int) = i - numCols
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def down(i: Int) = i + numCols
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def up(i: Int) = i - level.width
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def down(i: Int) = i + level.width
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}
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object MapBuilder {
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