Added support for volatile status effects including confusion and flinching. Also, all elements are now supported.

This commit is contained in:
James Daly
2019-06-03 22:46:09 -04:00
parent 34cd67c36f
commit ce81ab2079
12 changed files with 355 additions and 155 deletions

View File

@@ -18,8 +18,8 @@ object Game {
implicit val rng = new scala.util.Random()
val form1 = Form("Diabolo")
val form2 = Form("Chanilla")
val movepool1 = IndexedSeq(Move("Aqua Jet"))
val movepool2 = IndexedSeq(Move("Thunder Wave"))
val movepool1 = IndexedSeq(Move("Confuse Ray"))
val movepool2 = IndexedSeq(Move("Headbutt"))
val p1 = TrainerID("Jaeda", Gender.Female, 0)
val p2 = TrainerID("Wild Monster", Gender.Male, 0)
val party1 = new Party(p1, new MonsterPtr(new Monster(new StorageMon("Allied Mon", 500, Gene.randomGene(null, form1), form1, Statistic.emptyEvs, movepool1))), IndexedSeq())