Added support for volatile status effects including confusion and flinching. Also, all elements are now supported.
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@@ -18,8 +18,8 @@ object Game {
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implicit val rng = new scala.util.Random()
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val form1 = Form("Diabolo")
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val form2 = Form("Chanilla")
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val movepool1 = IndexedSeq(Move("Aqua Jet"))
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val movepool2 = IndexedSeq(Move("Thunder Wave"))
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val movepool1 = IndexedSeq(Move("Confuse Ray"))
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val movepool2 = IndexedSeq(Move("Headbutt"))
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val p1 = TrainerID("Jaeda", Gender.Female, 0)
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val p2 = TrainerID("Wild Monster", Gender.Male, 0)
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val party1 = new Party(p1, new MonsterPtr(new Monster(new StorageMon("Allied Mon", 500, Gene.randomGene(null, form1), form1, Statistic.emptyEvs, movepool1))), IndexedSeq())
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