dalyjame
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2fc918a728
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Reworked the directories to be a little more machine independent and make the hero snap to grid cells when moving, which improved collision handling.
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2019-08-06 20:49:31 -04:00 |
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James Daly
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807970db5e
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Added a tileset builder
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2019-07-14 21:15:57 -04:00 |
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dalyjame
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8e7937b3c6
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Created a builder for making maps
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2019-07-03 21:57:20 -04:00 |
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dalyjame
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6defc0ec04
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Added a parser for the rpgmaker CharSet format
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2019-06-26 15:08:15 -04:00 |
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James Daly
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4d456d7e5d
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Added a builder for elements and made the buttons and damage bursts reflect the elemental color
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2019-06-23 21:25:08 -04:00 |
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dalyjame
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a475126a3f
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Added a configuration file for seting up parameters
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2019-06-16 14:17:52 -04:00 |
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James Daly
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38dbb7fa92
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finished incorporating messaging into the UI window and added another custom control to make updating the UI easier
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2019-06-14 22:15:58 -04:00 |
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James Daly
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d2ee6debf8
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Remove JsonHelper. Json will no longer be supported. Data files will be in Yaml only (which they already were)
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2019-06-05 21:42:41 -04:00 |
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James Daly
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ce81ab2079
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Added support for volatile status effects including confusion and flinching. Also, all elements are now supported.
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2019-06-03 22:46:09 -04:00 |
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James Daly
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40553d36b9
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Renamed the root package to fmon and added paralysis, burn, and sleep status effects
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2019-06-02 17:40:40 -04:00 |
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