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dalyjame/fakemon
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44 Commits 1 Branch 0 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
dalyjame
2fc918a728 Reworked the directories to be a little more machine independent and make the hero snap to grid cells when moving, which improved collision handling. 2019-08-06 20:49:31 -04:00
James Daly
807970db5e Added a tileset builder 2019-07-14 21:15:57 -04:00
dalyjame
8e7937b3c6 Created a builder for making maps 2019-07-03 21:57:20 -04:00
dalyjame
6defc0ec04 Added a parser for the rpgmaker CharSet format 2019-06-26 15:08:15 -04:00
James Daly
4d456d7e5d Added a builder for elements and made the buttons and damage bursts reflect the elemental color 2019-06-23 21:25:08 -04:00
dalyjame
a475126a3f Added a configuration file for seting up parameters 2019-06-16 14:17:52 -04:00
James Daly
38dbb7fa92 finished incorporating messaging into the UI window and added another custom control to make updating the UI easier 2019-06-14 22:15:58 -04:00
James Daly
d2ee6debf8 Remove JsonHelper. Json will no longer be supported. Data files will be in Yaml only (which they already were) 2019-06-05 21:42:41 -04:00
James Daly
ce81ab2079 Added support for volatile status effects including confusion and flinching. Also, all elements are now supported. 2019-06-03 22:46:09 -04:00
James Daly
40553d36b9 Renamed the root package to fmon and added paralysis, burn, and sleep status effects 2019-06-02 17:40:40 -04:00
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