Commit Graph

  • 344f71192f A bunch of stuff from a long while ago that I forgot to commit. master dalyjame 2019-11-20 11:57:55 -05:00
  • f7747346d7 Added movement abilities to NPCs dalyjame 2019-08-14 17:02:28 -04:00
  • 94f12b5676 Added NPCs that the hero can collide with and started planning on how to make them scriptable dalyjame 2019-08-13 11:07:32 -04:00
  • 1b6a4fac03 Doodads now affect the passability of terrain. dalyjame 2019-08-09 15:17:43 -04:00
  • 2fc918a728 Reworked the directories to be a little more machine independent and make the hero snap to grid cells when moving, which improved collision handling. dalyjame 2019-08-06 20:49:31 -04:00
  • 0071e5af80 Added some collision with terrain. Needs some fixing since it doesn't stop in quite the right location and 'sticks' James Daly 2019-07-26 09:42:42 -04:00
  • c10da7ccf9 Added a hero to the game who can move around and animates James Daly 2019-07-18 22:24:56 -04:00
  • 32542df86c Allowed the size of the levels to be changed and created the initial window that the world map will play in. James Daly 2019-07-17 22:42:44 -04:00
  • 0ff64797d9 Adjusted the tileset class to have ground and doodad tiles and made it so that doodad tiles get ripped into left and right halves James Daly 2019-07-14 22:27:22 -04:00
  • 807970db5e Added a tileset builder James Daly 2019-07-14 21:15:57 -04:00
  • 07df031670 Now capable of saving and loading stages dalyjame 2019-07-06 22:12:47 -04:00
  • 8e7937b3c6 Created a builder for making maps dalyjame 2019-07-03 21:57:20 -04:00
  • adef7235f1 Can now save and load animations dalyjame 2019-07-01 12:50:01 -04:00
  • e9284e2158 Can build animations with multiple frames and play the animation. Still need to be able to save/load animations and to pick the images dalyjame 2019-07-01 08:52:09 -04:00
  • 2474879831 Merge branch 'master' of https://git.egr.msu.edu/dalyjame/fakemon dalyjame 2019-06-30 08:49:32 -04:00
  • a9fc91ddde Started work on an animation builder James Daly 2019-06-29 23:24:53 -04:00
  • 6defc0ec04 Added a parser for the rpgmaker CharSet format dalyjame 2019-06-26 15:08:15 -04:00
  • 2b001a9ab0 Merge branch 'master' of https://git.egr.msu.edu/dalyjame/fakemon James Daly 2019-06-25 23:03:44 -04:00
  • 62d2e5a15e Added materials for animations James Daly 2019-06-25 23:03:30 -04:00
  • ec80e51f95 The builder apps will now remember which directory was opened last and have enabled the Save button dalyjame 2019-06-25 15:33:51 -04:00
  • d78b873de0 Penciled out a FormeBuilder James Daly 2019-06-24 22:57:37 -04:00
  • 7c9942066f Made it so crits ignore defense boosts and elements use enumerations for type effectiveness dalyjame 2019-06-24 16:51:31 -04:00
  • 4d456d7e5d Added a builder for elements and made the buttons and damage bursts reflect the elemental color James Daly 2019-06-23 21:25:08 -04:00
  • 11b03b02d2 Fixed the animations to occur sequentially rather than all at once James Daly 2019-06-19 22:11:05 -04:00
  • e008892c13 Added the first charge-move, razorwind. Future moves incoming. Note that since there are no items or weather, insta-charge is not yet implemented dalyjame 2019-06-18 16:48:54 -04:00
  • c244d36bd6 Merged some conflicts with the new damage animations James Daly 2019-06-17 22:23:22 -04:00
  • 2ea3b98514 Added animations for dealing damage, but they currently happen concurrently James Daly 2019-06-17 22:16:19 -04:00
  • 908069f2bc Added moves with a cooldown dalyjame 2019-06-17 14:41:15 -04:00
  • a475126a3f Added a configuration file for seting up parameters dalyjame 2019-06-16 14:17:52 -04:00
  • b6fc98f44e Added fixed-damage moves dalyjame 2019-06-15 14:07:28 -04:00
  • 38dbb7fa92 finished incorporating messaging into the UI window and added another custom control to make updating the UI easier James Daly 2019-06-14 22:15:58 -04:00
  • 0b52e91a3d Connected the battle engine to the UI. Beginning to make messages appear in the UI James Daly 2019-06-13 22:22:57 -04:00
  • 2805bbf1c7 Incorporated a UI James Daly 2019-06-12 22:11:34 -04:00
  • 273a79c9c6 Added a bunch of moves dalyjame 2019-06-12 09:36:47 -04:00
  • bebbf469db Messages will now play when an ability triggers James Daly 2019-06-06 17:37:32 -04:00
  • d2ee6debf8 Remove JsonHelper. Json will no longer be supported. Data files will be in Yaml only (which they already were) James Daly 2019-06-05 21:42:41 -04:00
  • ad6780362b Added support for abilities including a bunch of abilities that have effects the the monster is hit. Better monster generation support has been added. James Daly 2019-06-05 21:31:25 -04:00
  • ce81ab2079 Added support for volatile status effects including confusion and flinching. Also, all elements are now supported. James Daly 2019-06-03 22:46:09 -04:00
  • 34cd67c36f Added the ability for statuses to have data (like duration) and the sleep and toxic status effects James Daly 2019-06-02 22:46:32 -04:00
  • 40553d36b9 Renamed the root package to fmon and added paralysis, burn, and sleep status effects James Daly 2019-06-02 17:40:40 -04:00
  • d13d5b3bf6 Added natures and xp curves / levels James Daly 2019-05-30 22:32:49 -04:00
  • 32c6913187 Moved move activation from the game engine to the move itself and added the ability to switch out James Daly 2019-05-29 22:20:47 -04:00
  • 8ff9bdd938 Added swapping in for fallen monsters and looping turns James Daly 2019-05-28 22:17:08 -04:00
  • 9e376c4e52 Added recoil, drain, and critical hits James Daly 2019-05-27 22:48:10 -04:00
  • 83e6bb7a3c Adding FakeMon project James Daly 2019-05-23 22:58:31 -04:00
  • 009e82c21f First commit James Daly 2019-05-23 22:55:59 -04:00