James Daly
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ce81ab2079
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Added support for volatile status effects including confusion and flinching. Also, all elements are now supported.
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2019-06-03 22:46:09 -04:00 |
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James Daly
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34cd67c36f
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Added the ability for statuses to have data (like duration) and the sleep and toxic status effects
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2019-06-02 22:46:32 -04:00 |
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James Daly
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40553d36b9
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Renamed the root package to fmon and added paralysis, burn, and sleep status effects
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2019-06-02 17:40:40 -04:00 |
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James Daly
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d13d5b3bf6
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Added natures and xp curves / levels
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2019-05-30 22:32:49 -04:00 |
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James Daly
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32c6913187
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Moved move activation from the game engine to the move itself and added the ability to switch out
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2019-05-29 22:20:47 -04:00 |
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James Daly
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8ff9bdd938
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Added swapping in for fallen monsters and looping turns
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2019-05-28 22:17:08 -04:00 |
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James Daly
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9e376c4e52
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Added recoil, drain, and critical hits
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2019-05-27 22:48:10 -04:00 |
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James Daly
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83e6bb7a3c
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Adding FakeMon project
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2019-05-23 22:58:31 -04:00 |
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