dalyjame
  • Joined on 2019-05-23
dalyjame pushed to master at dalyjame/fakemon 2019-11-20 11:58:04 -05:00
344f71192f A bunch of stuff from a long while ago that I forgot to commit.
dalyjame pushed to master at dalyjame/fakemon 2019-08-14 17:02:56 -04:00
f7747346d7 Added movement abilities to NPCs
dalyjame pushed to master at dalyjame/fakemon 2019-08-13 11:07:49 -04:00
94f12b5676 Added NPCs that the hero can collide with and started planning on how to make them scriptable
dalyjame pushed to master at dalyjame/fakemon 2019-08-09 15:18:28 -04:00
1b6a4fac03 Doodads now affect the passability of terrain.
dalyjame pushed to master at dalyjame/fakemon 2019-08-06 20:49:42 -04:00
2fc918a728 Reworked the directories to be a little more machine independent and make the hero snap to grid cells when moving, which improved collision handling.
dalyjame pushed to master at dalyjame/fakemon 2019-07-26 09:42:43 -04:00
0071e5af80 Added some collision with terrain. Needs some fixing since it doesn't stop in quite the right location and 'sticks'
dalyjame pushed to master at dalyjame/fakemon 2019-07-18 22:25:04 -04:00
c10da7ccf9 Added a hero to the game who can move around and animates
dalyjame pushed to master at dalyjame/fakemon 2019-07-17 22:42:50 -04:00
32542df86c Allowed the size of the levels to be changed and created the initial window that the world map will play in.
dalyjame pushed to master at dalyjame/fakemon 2019-07-14 22:27:29 -04:00
0ff64797d9 Adjusted the tileset class to have ground and doodad tiles and made it so that doodad tiles get ripped into left and right halves
807970db5e Added a tileset builder
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dalyjame pushed to master at dalyjame/fakemon 2019-07-06 22:13:33 -04:00
07df031670 Now capable of saving and loading stages
8e7937b3c6 Created a builder for making maps
adef7235f1 Can now save and load animations
e9284e2158 Can build animations with multiple frames and play the animation. Still need to be able to save/load animations and to pick the images
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dalyjame pushed to master at dalyjame/fakemon 2019-06-30 08:59:10 -04:00
6defc0ec04 Added a parser for the rpgmaker CharSet format
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dalyjame pushed to master at dalyjame/fakemon 2019-06-29 23:24:58 -04:00
a9fc91ddde Started work on an animation builder
dalyjame pushed to master at dalyjame/fakemon 2019-06-25 23:05:16 -04:00
62d2e5a15e Added materials for animations
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dalyjame pushed to master at dalyjame/fakemon 2019-06-25 15:34:33 -04:00
ec80e51f95 The builder apps will now remember which directory was opened last and have enabled the Save button
dalyjame pushed to master at dalyjame/fakemon 2019-06-24 22:57:48 -04:00
d78b873de0 Penciled out a FormeBuilder
dalyjame pushed to master at dalyjame/fakemon 2019-06-24 16:51:41 -04:00
7c9942066f Made it so crits ignore defense boosts and elements use enumerations for type effectiveness
dalyjame pushed to master at dalyjame/fakemon 2019-06-23 21:25:17 -04:00
4d456d7e5d Added a builder for elements and made the buttons and damage bursts reflect the elemental color
dalyjame pushed to master at dalyjame/fakemon 2019-06-19 22:11:12 -04:00
11b03b02d2 Fixed the animations to occur sequentially rather than all at once
dalyjame pushed to master at dalyjame/fakemon 2019-06-18 16:49:01 -04:00
e008892c13 Added the first charge-move, razorwind. Future moves incoming. Note that since there are no items or weather, insta-charge is not yet implemented
dalyjame pushed to master at dalyjame/fakemon 2019-06-17 22:23:32 -04:00
c244d36bd6 Merged some conflicts with the new damage animations
2ea3b98514 Added animations for dealing damage, but they currently happen concurrently
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