15 Commits

Author SHA1 Message Date
dalyjame
1b6a4fac03 Doodads now affect the passability of terrain. 2019-08-09 15:17:43 -04:00
dalyjame
2fc918a728 Reworked the directories to be a little more machine independent and make the hero snap to grid cells when moving, which improved collision handling. 2019-08-06 20:49:31 -04:00
James Daly
c10da7ccf9 Added a hero to the game who can move around and animates 2019-07-18 22:24:56 -04:00
James Daly
32542df86c Allowed the size of the levels to be changed and created the initial window that the world map will play in. 2019-07-17 22:42:44 -04:00
James Daly
0ff64797d9 Adjusted the tileset class to have ground and doodad tiles and made it so that doodad tiles get ripped into left and right halves 2019-07-14 22:27:22 -04:00
James Daly
807970db5e Added a tileset builder 2019-07-14 21:15:57 -04:00
dalyjame
07df031670 Now capable of saving and loading stages 2019-07-06 22:12:47 -04:00
dalyjame
8e7937b3c6 Created a builder for making maps 2019-07-03 21:57:20 -04:00
dalyjame
adef7235f1 Can now save and load animations 2019-07-01 12:50:01 -04:00
dalyjame
e9284e2158 Can build animations with multiple frames and play the animation. Still need to be able to save/load animations and to pick the images 2019-07-01 08:52:09 -04:00
James Daly
a9fc91ddde Started work on an animation builder 2019-06-29 23:24:53 -04:00
dalyjame
ec80e51f95 The builder apps will now remember which directory was opened last and have enabled the Save button 2019-06-25 15:33:51 -04:00
James Daly
d78b873de0 Penciled out a FormeBuilder 2019-06-24 22:57:37 -04:00
dalyjame
7c9942066f Made it so crits ignore defense boosts and elements use enumerations for type effectiveness 2019-06-24 16:51:31 -04:00
James Daly
4d456d7e5d Added a builder for elements and made the buttons and damage bursts reflect the elemental color 2019-06-23 21:25:08 -04:00