dalyjame
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1b6a4fac03
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Doodads now affect the passability of terrain.
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2019-08-09 15:17:43 -04:00 |
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dalyjame
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2fc918a728
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Reworked the directories to be a little more machine independent and make the hero snap to grid cells when moving, which improved collision handling.
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2019-08-06 20:49:31 -04:00 |
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James Daly
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c10da7ccf9
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Added a hero to the game who can move around and animates
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2019-07-18 22:24:56 -04:00 |
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James Daly
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32542df86c
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Allowed the size of the levels to be changed and created the initial window that the world map will play in.
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2019-07-17 22:42:44 -04:00 |
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James Daly
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0ff64797d9
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Adjusted the tileset class to have ground and doodad tiles and made it so that doodad tiles get ripped into left and right halves
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2019-07-14 22:27:22 -04:00 |
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James Daly
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807970db5e
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Added a tileset builder
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2019-07-14 21:15:57 -04:00 |
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dalyjame
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07df031670
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Now capable of saving and loading stages
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2019-07-06 22:12:47 -04:00 |
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dalyjame
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8e7937b3c6
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Created a builder for making maps
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2019-07-03 21:57:20 -04:00 |
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dalyjame
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adef7235f1
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Can now save and load animations
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2019-07-01 12:50:01 -04:00 |
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dalyjame
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e9284e2158
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Can build animations with multiple frames and play the animation. Still need to be able to save/load animations and to pick the images
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2019-07-01 08:52:09 -04:00 |
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James Daly
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a9fc91ddde
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Started work on an animation builder
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2019-06-29 23:24:53 -04:00 |
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dalyjame
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ec80e51f95
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The builder apps will now remember which directory was opened last and have enabled the Save button
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2019-06-25 15:33:51 -04:00 |
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James Daly
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d78b873de0
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Penciled out a FormeBuilder
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2019-06-24 22:57:37 -04:00 |
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dalyjame
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7c9942066f
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Made it so crits ignore defense boosts and elements use enumerations for type effectiveness
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2019-06-24 16:51:31 -04:00 |
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James Daly
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4d456d7e5d
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Added a builder for elements and made the buttons and damage bursts reflect the elemental color
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2019-06-23 21:25:08 -04:00 |
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