dalyjame
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344f71192f
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A bunch of stuff from a long while ago that I forgot to commit.
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2019-11-20 11:57:55 -05:00 |
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dalyjame
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f7747346d7
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Added movement abilities to NPCs
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2019-08-14 17:02:28 -04:00 |
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dalyjame
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94f12b5676
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Added NPCs that the hero can collide with and started planning on how to make them scriptable
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2019-08-13 11:07:32 -04:00 |
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dalyjame
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1b6a4fac03
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Doodads now affect the passability of terrain.
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2019-08-09 15:17:43 -04:00 |
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dalyjame
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2fc918a728
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Reworked the directories to be a little more machine independent and make the hero snap to grid cells when moving, which improved collision handling.
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2019-08-06 20:49:31 -04:00 |
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James Daly
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0071e5af80
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Added some collision with terrain. Needs some fixing since it doesn't stop in quite the right location and 'sticks'
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2019-07-26 09:42:42 -04:00 |
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James Daly
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c10da7ccf9
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Added a hero to the game who can move around and animates
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2019-07-18 22:24:56 -04:00 |
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James Daly
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32542df86c
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Allowed the size of the levels to be changed and created the initial window that the world map will play in.
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2019-07-17 22:42:44 -04:00 |
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James Daly
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0ff64797d9
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Adjusted the tileset class to have ground and doodad tiles and made it so that doodad tiles get ripped into left and right halves
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2019-07-14 22:27:22 -04:00 |
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James Daly
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807970db5e
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Added a tileset builder
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2019-07-14 21:15:57 -04:00 |
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dalyjame
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07df031670
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Now capable of saving and loading stages
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2019-07-06 22:12:47 -04:00 |
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dalyjame
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8e7937b3c6
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Created a builder for making maps
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2019-07-03 21:57:20 -04:00 |
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dalyjame
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adef7235f1
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Can now save and load animations
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2019-07-01 12:50:01 -04:00 |
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dalyjame
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e9284e2158
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Can build animations with multiple frames and play the animation. Still need to be able to save/load animations and to pick the images
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2019-07-01 08:52:09 -04:00 |
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dalyjame
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2474879831
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Merge branch 'master' of https://git.egr.msu.edu/dalyjame/fakemon
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2019-06-30 08:49:32 -04:00 |
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James Daly
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a9fc91ddde
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Started work on an animation builder
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2019-06-29 23:24:53 -04:00 |
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dalyjame
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6defc0ec04
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Added a parser for the rpgmaker CharSet format
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2019-06-26 15:08:15 -04:00 |
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James Daly
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2b001a9ab0
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Merge branch 'master' of https://git.egr.msu.edu/dalyjame/fakemon
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2019-06-25 23:03:44 -04:00 |
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James Daly
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62d2e5a15e
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Added materials for animations
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2019-06-25 23:03:30 -04:00 |
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dalyjame
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ec80e51f95
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The builder apps will now remember which directory was opened last and have enabled the Save button
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2019-06-25 15:33:51 -04:00 |
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James Daly
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d78b873de0
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Penciled out a FormeBuilder
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2019-06-24 22:57:37 -04:00 |
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dalyjame
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7c9942066f
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Made it so crits ignore defense boosts and elements use enumerations for type effectiveness
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2019-06-24 16:51:31 -04:00 |
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James Daly
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4d456d7e5d
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Added a builder for elements and made the buttons and damage bursts reflect the elemental color
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2019-06-23 21:25:08 -04:00 |
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James Daly
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11b03b02d2
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Fixed the animations to occur sequentially rather than all at once
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2019-06-19 22:11:05 -04:00 |
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dalyjame
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e008892c13
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Added the first charge-move, razorwind. Future moves incoming. Note that since there are no items or weather, insta-charge is not yet implemented
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2019-06-18 16:48:54 -04:00 |
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James Daly
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c244d36bd6
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Merged some conflicts with the new damage animations
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2019-06-17 22:23:22 -04:00 |
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James Daly
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2ea3b98514
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Added animations for dealing damage, but they currently happen concurrently
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2019-06-17 22:16:19 -04:00 |
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dalyjame
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908069f2bc
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Added moves with a cooldown
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2019-06-17 14:41:15 -04:00 |
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dalyjame
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a475126a3f
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Added a configuration file for seting up parameters
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2019-06-16 14:17:52 -04:00 |
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dalyjame
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b6fc98f44e
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Added fixed-damage moves
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2019-06-15 14:07:28 -04:00 |
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James Daly
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38dbb7fa92
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finished incorporating messaging into the UI window and added another custom control to make updating the UI easier
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2019-06-14 22:15:58 -04:00 |
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James Daly
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0b52e91a3d
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Connected the battle engine to the UI. Beginning to make messages appear in the UI
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2019-06-13 22:22:57 -04:00 |
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James Daly
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2805bbf1c7
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Incorporated a UI
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2019-06-12 22:11:34 -04:00 |
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dalyjame
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273a79c9c6
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Added a bunch of moves
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2019-06-12 09:36:47 -04:00 |
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James Daly
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bebbf469db
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Messages will now play when an ability triggers
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2019-06-06 17:37:32 -04:00 |
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James Daly
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d2ee6debf8
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Remove JsonHelper. Json will no longer be supported. Data files will be in Yaml only (which they already were)
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2019-06-05 21:42:41 -04:00 |
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James Daly
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ad6780362b
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Added support for abilities including a bunch of abilities that have effects the the monster is hit. Better monster generation support has been added.
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2019-06-05 21:31:25 -04:00 |
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James Daly
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ce81ab2079
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Added support for volatile status effects including confusion and flinching. Also, all elements are now supported.
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2019-06-03 22:46:09 -04:00 |
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James Daly
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34cd67c36f
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Added the ability for statuses to have data (like duration) and the sleep and toxic status effects
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2019-06-02 22:46:32 -04:00 |
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James Daly
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40553d36b9
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Renamed the root package to fmon and added paralysis, burn, and sleep status effects
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2019-06-02 17:40:40 -04:00 |
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James Daly
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d13d5b3bf6
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Added natures and xp curves / levels
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2019-05-30 22:32:49 -04:00 |
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James Daly
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32c6913187
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Moved move activation from the game engine to the move itself and added the ability to switch out
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2019-05-29 22:20:47 -04:00 |
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James Daly
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8ff9bdd938
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Added swapping in for fallen monsters and looping turns
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2019-05-28 22:17:08 -04:00 |
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James Daly
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9e376c4e52
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Added recoil, drain, and critical hits
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2019-05-27 22:48:10 -04:00 |
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James Daly
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83e6bb7a3c
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Adding FakeMon project
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2019-05-23 22:58:31 -04:00 |
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James Daly
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009e82c21f
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First commit
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2019-05-23 22:55:59 -04:00 |
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