13 Commits

Author SHA1 Message Date
dalyjame
8e7937b3c6 Created a builder for making maps 2019-07-03 21:57:20 -04:00
James Daly
4d456d7e5d Added a builder for elements and made the buttons and damage bursts reflect the elemental color 2019-06-23 21:25:08 -04:00
James Daly
11b03b02d2 Fixed the animations to occur sequentially rather than all at once 2019-06-19 22:11:05 -04:00
James Daly
c244d36bd6 Merged some conflicts with the new damage animations 2019-06-17 22:23:22 -04:00
James Daly
2ea3b98514 Added animations for dealing damage, but they currently happen concurrently 2019-06-17 22:16:19 -04:00
dalyjame
908069f2bc Added moves with a cooldown 2019-06-17 14:41:15 -04:00
dalyjame
a475126a3f Added a configuration file for seting up parameters 2019-06-16 14:17:52 -04:00
James Daly
38dbb7fa92 finished incorporating messaging into the UI window and added another custom control to make updating the UI easier 2019-06-14 22:15:58 -04:00
James Daly
0b52e91a3d Connected the battle engine to the UI. Beginning to make messages appear in the UI 2019-06-13 22:22:57 -04:00
James Daly
2805bbf1c7 Incorporated a UI 2019-06-12 22:11:34 -04:00
James Daly
ce81ab2079 Added support for volatile status effects including confusion and flinching. Also, all elements are now supported. 2019-06-03 22:46:09 -04:00
James Daly
34cd67c36f Added the ability for statuses to have data (like duration) and the sleep and toxic status effects 2019-06-02 22:46:32 -04:00
James Daly
40553d36b9 Renamed the root package to fmon and added paralysis, burn, and sleep status effects 2019-06-02 17:40:40 -04:00