James Daly
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c244d36bd6
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Merged some conflicts with the new damage animations
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2019-06-17 22:23:22 -04:00 |
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James Daly
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2ea3b98514
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Added animations for dealing damage, but they currently happen concurrently
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2019-06-17 22:16:19 -04:00 |
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dalyjame
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908069f2bc
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Added moves with a cooldown
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2019-06-17 14:41:15 -04:00 |
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dalyjame
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a475126a3f
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Added a configuration file for seting up parameters
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2019-06-16 14:17:52 -04:00 |
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James Daly
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38dbb7fa92
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finished incorporating messaging into the UI window and added another custom control to make updating the UI easier
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2019-06-14 22:15:58 -04:00 |
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James Daly
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0b52e91a3d
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Connected the battle engine to the UI. Beginning to make messages appear in the UI
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2019-06-13 22:22:57 -04:00 |
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James Daly
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2805bbf1c7
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Incorporated a UI
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2019-06-12 22:11:34 -04:00 |
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James Daly
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ce81ab2079
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Added support for volatile status effects including confusion and flinching. Also, all elements are now supported.
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2019-06-03 22:46:09 -04:00 |
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James Daly
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34cd67c36f
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Added the ability for statuses to have data (like duration) and the sleep and toxic status effects
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2019-06-02 22:46:32 -04:00 |
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James Daly
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40553d36b9
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Renamed the root package to fmon and added paralysis, burn, and sleep status effects
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2019-06-02 17:40:40 -04:00 |
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