dalyjame
  • Joined on 2019-05-23
dalyjame pushed to master at dalyjame/fakemon 2019-06-17 14:41:22 -04:00
908069f2bc Added moves with a cooldown
dalyjame pushed to master at dalyjame/fakemon 2019-06-16 14:18:13 -04:00
a475126a3f Added a configuration file for seting up parameters
dalyjame pushed to master at dalyjame/fakemon 2019-06-15 14:07:49 -04:00
b6fc98f44e Added fixed-damage moves
dalyjame pushed to master at dalyjame/fakemon 2019-06-14 22:16:06 -04:00
38dbb7fa92 finished incorporating messaging into the UI window and added another custom control to make updating the UI easier
dalyjame pushed to master at dalyjame/fakemon 2019-06-13 22:23:08 -04:00
0b52e91a3d Connected the battle engine to the UI. Beginning to make messages appear in the UI
dalyjame pushed to master at dalyjame/fakemon 2019-06-12 22:11:42 -04:00
2805bbf1c7 Incorporated a UI
dalyjame pushed to master at dalyjame/fakemon 2019-06-12 09:37:25 -04:00
273a79c9c6 Added a bunch of moves
dalyjame pushed to master at dalyjame/fakemon 2019-06-06 17:37:35 -04:00
bebbf469db Messages will now play when an ability triggers
dalyjame pushed to master at dalyjame/fakemon 2019-06-05 21:42:49 -04:00
d2ee6debf8 Remove JsonHelper. Json will no longer be supported. Data files will be in Yaml only (which they already were)
dalyjame pushed to master at dalyjame/fakemon 2019-06-05 21:31:32 -04:00
ad6780362b Added support for abilities including a bunch of abilities that have effects the the monster is hit. Better monster generation support has been added.
dalyjame pushed to master at dalyjame/fakemon 2019-06-03 22:46:14 -04:00
ce81ab2079 Added support for volatile status effects including confusion and flinching. Also, all elements are now supported.
dalyjame pushed to master at dalyjame/fakemon 2019-06-02 22:46:37 -04:00
34cd67c36f Added the ability for statuses to have data (like duration) and the sleep and toxic status effects
dalyjame pushed to master at dalyjame/fakemon 2019-06-02 17:40:47 -04:00
40553d36b9 Renamed the root package to fmon and added paralysis, burn, and sleep status effects
dalyjame pushed to master at dalyjame/fakemon 2019-05-30 22:32:56 -04:00
d13d5b3bf6 Added natures and xp curves / levels
dalyjame pushed to master at dalyjame/fakemon 2019-05-29 22:20:57 -04:00
32c6913187 Moved move activation from the game engine to the move itself and added the ability to switch out
dalyjame pushed to master at dalyjame/fakemon 2019-05-28 22:17:22 -04:00
8ff9bdd938 Added swapping in for fallen monsters and looping turns
dalyjame pushed to master at dalyjame/fakemon 2019-05-27 22:48:19 -04:00
9e376c4e52 Added recoil, drain, and critical hits
dalyjame pushed to master at dalyjame/fakemon 2019-05-23 22:58:42 -04:00
83e6bb7a3c Adding FakeMon project
dalyjame deleted tag master from dalyjame/fakemon 2019-05-23 22:57:12 -04:00
dalyjame pushed to master at dalyjame/fakemon 2019-05-23 22:57:12 -04:00
009e82c21f First commit