dalyjame
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2fc918a728
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Reworked the directories to be a little more machine independent and make the hero snap to grid cells when moving, which improved collision handling.
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2019-08-06 20:49:31 -04:00 |
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dalyjame
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07df031670
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Now capable of saving and loading stages
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2019-07-06 22:12:47 -04:00 |
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dalyjame
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8e7937b3c6
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Created a builder for making maps
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2019-07-03 21:57:20 -04:00 |
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dalyjame
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adef7235f1
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Can now save and load animations
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2019-07-01 12:50:01 -04:00 |
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dalyjame
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e9284e2158
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Can build animations with multiple frames and play the animation. Still need to be able to save/load animations and to pick the images
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2019-07-01 08:52:09 -04:00 |
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dalyjame
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2474879831
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Merge branch 'master' of https://git.egr.msu.edu/dalyjame/fakemon
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2019-06-30 08:49:32 -04:00 |
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dalyjame
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6defc0ec04
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Added a parser for the rpgmaker CharSet format
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2019-06-26 15:08:15 -04:00 |
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dalyjame
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ec80e51f95
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The builder apps will now remember which directory was opened last and have enabled the Save button
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2019-06-25 15:33:51 -04:00 |
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dalyjame
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7c9942066f
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Made it so crits ignore defense boosts and elements use enumerations for type effectiveness
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2019-06-24 16:51:31 -04:00 |
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dalyjame
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e008892c13
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Added the first charge-move, razorwind. Future moves incoming. Note that since there are no items or weather, insta-charge is not yet implemented
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2019-06-18 16:48:54 -04:00 |
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dalyjame
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908069f2bc
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Added moves with a cooldown
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2019-06-17 14:41:15 -04:00 |
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dalyjame
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a475126a3f
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Added a configuration file for seting up parameters
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2019-06-16 14:17:52 -04:00 |
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dalyjame
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b6fc98f44e
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Added fixed-damage moves
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2019-06-15 14:07:28 -04:00 |
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dalyjame
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273a79c9c6
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Added a bunch of moves
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2019-06-12 09:36:47 -04:00 |
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