Commit Graph
14 Commits
Author SHA1 Message Date
dalyjame 2fc918a728 Reworked the directories to be a little more machine independent and make the hero snap to grid cells when moving, which improved collision handling. 2019-08-06 20:49:31 -04:00
dalyjame 07df031670 Now capable of saving and loading stages 2019-07-06 22:12:47 -04:00
dalyjame 8e7937b3c6 Created a builder for making maps 2019-07-03 21:57:20 -04:00
dalyjame adef7235f1 Can now save and load animations 2019-07-01 12:50:01 -04:00
dalyjame e9284e2158 Can build animations with multiple frames and play the animation. Still need to be able to save/load animations and to pick the images 2019-07-01 08:52:09 -04:00
dalyjame 2474879831 Merge branch 'master' of https://git.egr.msu.edu/dalyjame/fakemon 2019-06-30 08:49:32 -04:00
dalyjame 6defc0ec04 Added a parser for the rpgmaker CharSet format 2019-06-26 15:08:15 -04:00
dalyjame ec80e51f95 The builder apps will now remember which directory was opened last and have enabled the Save button 2019-06-25 15:33:51 -04:00
dalyjame 7c9942066f Made it so crits ignore defense boosts and elements use enumerations for type effectiveness 2019-06-24 16:51:31 -04:00
dalyjame e008892c13 Added the first charge-move, razorwind. Future moves incoming. Note that since there are no items or weather, insta-charge is not yet implemented 2019-06-18 16:48:54 -04:00
dalyjame 908069f2bc Added moves with a cooldown 2019-06-17 14:41:15 -04:00
dalyjame a475126a3f Added a configuration file for seting up parameters 2019-06-16 14:17:52 -04:00
dalyjame b6fc98f44e Added fixed-damage moves 2019-06-15 14:07:28 -04:00
dalyjame 273a79c9c6 Added a bunch of moves 2019-06-12 09:36:47 -04:00