James Daly
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62d2e5a15e
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Added materials for animations
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2019-06-25 23:03:30 -04:00 |
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James Daly
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d78b873de0
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Penciled out a FormeBuilder
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2019-06-24 22:57:37 -04:00 |
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dalyjame
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7c9942066f
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Made it so crits ignore defense boosts and elements use enumerations for type effectiveness
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2019-06-24 16:51:31 -04:00 |
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James Daly
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4d456d7e5d
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Added a builder for elements and made the buttons and damage bursts reflect the elemental color
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2019-06-23 21:25:08 -04:00 |
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James Daly
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11b03b02d2
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Fixed the animations to occur sequentially rather than all at once
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2019-06-19 22:11:05 -04:00 |
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dalyjame
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e008892c13
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Added the first charge-move, razorwind. Future moves incoming. Note that since there are no items or weather, insta-charge is not yet implemented
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2019-06-18 16:48:54 -04:00 |
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James Daly
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c244d36bd6
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Merged some conflicts with the new damage animations
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2019-06-17 22:23:22 -04:00 |
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James Daly
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2ea3b98514
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Added animations for dealing damage, but they currently happen concurrently
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2019-06-17 22:16:19 -04:00 |
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dalyjame
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908069f2bc
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Added moves with a cooldown
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2019-06-17 14:41:15 -04:00 |
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dalyjame
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a475126a3f
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Added a configuration file for seting up parameters
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2019-06-16 14:17:52 -04:00 |
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dalyjame
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b6fc98f44e
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Added fixed-damage moves
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2019-06-15 14:07:28 -04:00 |
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James Daly
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38dbb7fa92
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finished incorporating messaging into the UI window and added another custom control to make updating the UI easier
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2019-06-14 22:15:58 -04:00 |
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James Daly
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0b52e91a3d
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Connected the battle engine to the UI. Beginning to make messages appear in the UI
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2019-06-13 22:22:57 -04:00 |
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James Daly
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2805bbf1c7
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Incorporated a UI
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2019-06-12 22:11:34 -04:00 |
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dalyjame
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273a79c9c6
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Added a bunch of moves
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2019-06-12 09:36:47 -04:00 |
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James Daly
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bebbf469db
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Messages will now play when an ability triggers
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2019-06-06 17:37:32 -04:00 |
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James Daly
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d2ee6debf8
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Remove JsonHelper. Json will no longer be supported. Data files will be in Yaml only (which they already were)
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2019-06-05 21:42:41 -04:00 |
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James Daly
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ad6780362b
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Added support for abilities including a bunch of abilities that have effects the the monster is hit. Better monster generation support has been added.
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2019-06-05 21:31:25 -04:00 |
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James Daly
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ce81ab2079
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Added support for volatile status effects including confusion and flinching. Also, all elements are now supported.
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2019-06-03 22:46:09 -04:00 |
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James Daly
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34cd67c36f
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Added the ability for statuses to have data (like duration) and the sleep and toxic status effects
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2019-06-02 22:46:32 -04:00 |
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James Daly
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40553d36b9
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Renamed the root package to fmon and added paralysis, burn, and sleep status effects
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2019-06-02 17:40:40 -04:00 |
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James Daly
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d13d5b3bf6
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Added natures and xp curves / levels
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2019-05-30 22:32:49 -04:00 |
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James Daly
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32c6913187
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Moved move activation from the game engine to the move itself and added the ability to switch out
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2019-05-29 22:20:47 -04:00 |
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James Daly
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8ff9bdd938
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Added swapping in for fallen monsters and looping turns
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2019-05-28 22:17:08 -04:00 |
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James Daly
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9e376c4e52
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Added recoil, drain, and critical hits
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2019-05-27 22:48:10 -04:00 |
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James Daly
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83e6bb7a3c
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Adding FakeMon project
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2019-05-23 22:58:31 -04:00 |
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James Daly
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009e82c21f
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First commit
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2019-05-23 22:55:59 -04:00 |
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